Incrementown

Incrementown

by arispen
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Incrementown

평점:
3.1
출시일: June 22, 2017
최종 업데이트: July 03, 2017
개발자: arispen

Incrementown의 태그

설명

건물을 전략적으로 배치해 초당 골드 수입을 극대화하세요. 업그레이드를 선택하고 구매해 플레이 스타일을 강화하세요. 보너스 골드를 위해 상자를 찾아 클릭하고, 맵을 막는 독특한 장애물을 파괴하세요. 드워븐 포지를 파괴하는 것이 목표입니다.

플레이 방법

* 건물을 구매하려면 원하는 위치를 클릭하세요. * 건물을 클릭하면 생산 속도가 빨라집니다. * 인접한 건물을 배치해 추가 수입을 극대화하세요(집은 인접한 우물에 보너스를 줍니다 등). * 업그레이드를 구매해 생산량을 늘리세요. * 새로운 맵을 잠금 해제해 더 많은 건물 공간을 활용하세요. * 장애물을 제거해 골드를 얻으세요. * 상자를 클릭해 보너스 골드를 받으세요. * 마우스 왼쪽 버튼을 누른 채로 맵을 이동할 수 있습니다. * 마우스 휠로 맵을 확대/축소하세요. * "X" 키를 사용해 더 빠르게 파괴할 수 있습니다.

개발자 업데이트

Jul 3, 2017 1:55pm

Update 2.0.0:

  • New map & obstacle
  • Prestige system reworked, instead of flat bonus you get +% Bonus
  • Map and obstacle prices increased
  • Building prices reworked

댓글

0/1000
arispen avatar

arispen

Jun. 22, 2017

29
3

Hi guys, I hope you like my new game! Please report bugs via pm, and write your suggestions for future updates in the comments! Thanks!

DaCoz avatar

DaCoz

Jun. 23, 2017

32
4

Good start. lots of potential.
here are my comments
1) game froze and i lost my save when i restarted (either no safe function or no auto save)
2) I feel like building on adjacent maps should provide adjacency bonus (or a greater distance between the maps to better visualize. or even roads between adjacent buildings to better visualize)
3) Upgrades only effect base income for building (good policy but in the description it is unclear) and addition to that income level/building in purchasing window should show the upgraded amount.
4) prestige needs to help more with late game and less with early game. Maybe make prestige act as a % multiplier of current income. and balance that with only increasing prestige amount by the before multiplied income, or having upgrades that cost prestige. either permanent (buy once stays for each following prestige) or must buy each playthrough. either way clearly note which one it is.

arispen
arispen 개발자

1. Game auto-saves every 20 seconds. Plase pm me if you have problem with saves so I can solve this issue 2. I'am thinking about joining all the maps together in a future update 3. Thanks, I will make it more clear 4. You are right, prestige needs to be reworked so it works like % multiplier instead of a flat gps bonus 5. My current plan is to make a smaller update to address smaller issues first and then a major update with redesign and new content /edit: check "Updates" section to see what's implemented in versions 1.3.0 and 2.0.0

DeathMarshall avatar

DeathMarshall

Jul. 07, 2017

4
0

I don't know if this is working as intended or a bug, but currently you earn far less than your GpS when offline and it isn't indicated within the game as far as I can see. For example I was just off for a little over 11 hours with 20k GpS (which comes out to 792m gold). When I came back I had under 60m.

Papachabre avatar

Papachabre

Jul. 07, 2017

4
0

I'd like the ability to either move buildings or sell them for the same price as the last building cost so that I can try builds without being penalized heavily.

furiouscapn avatar

furiouscapn

Jun. 25, 2017

2
0

The spawn rate makes me think that I'm playing 'treasure chest hide and seek'.

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