Vortex
by CLProjects
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Vortex
Vortex의 태그
설명
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Turn a tiny spell into room-shattering power. Break rocks, collect rare gear, evolve your elemental magic, and Collapse to return stronger in this fantasy incremental.
Recommended age: 13+
AI disclosure: Created with AI-assisted programming and pixel-art workflows.
플레이 방법
WASD / Arrow keys: Move.
Click / Space: Cast at the nearest rock.
B: Open your inventory.
Train skills, equip better gear, and Ascend to evolve your spells. Collapse for permanent upgrades!
개발자 업데이트
Progression, Pets & Economy Update *
- Room progression: Rock difficulty follows room depth. Ascension gives a clear spell-power breakthrough, while permanent bonuses help you blast through old rooms faster.
- Collapse rewards: Deeper runs award more Aether, with smoother upgrade costs past Rank 15. Flow now also improves Element XP gain.
- Gold balance: Rebalanced Train and Ascend prices around room progression, and reduced runaway gold stacking.
- Gem eggs: Eggs now cost Gems at fixed prices. Unlocks stay through Collapse, and returning to earlier rooms won’t discount them.
- Better Elder eggs: Legendary-or-better wisps only, four Bond per hatch, and a guaranteed Elderith after three misses.
- Pet attunements: Spend Gems on five permanent ability upgrades per wisp. Preview each upgrade before buying.
- Pet bonds: Duplicates still strengthen companions, with diminishing returns to keep bulk hatching from overwhelming progression.
- Casting improvements: Fixed holding Space while changing direction. Auto-cast is now a free ON/OFF toggle.
- Clearer information: Upgrade ranks, maximum levels, hatch odds, Gem sources and attunement effects are easier to find.
Existing saves, currencies, pets and bonds are preserved. Thanks for the feedback—keep it coming! ❤️
댓글
SKUNCHBAG
Oct. 23, 2026
Spam-hatched me a few hundred elder eggs and that was enough to get me to the Astral Apex relatively quick. By which I mean, the entire room explodes soon as the rocks respawn, so OK, looks like I have conquered the cosmos. Anyway, after three collapses, I noticed I was getting the same amount of Aether every time (5.2K), so leveling my Flow past rank 15 would take a very high number of runs, which means here is where I would stop.
Unrelated, but I like to move around while holding down spacebar, but if I change movement direction it cancels my casting. What? No, that's wrong. Bad AI.
OK then, see you when you've patched this a wee bit more. For what's it worth, I had fun with it.
Thanks for that feedback! The Collapse is supposed to feel more when you go higher in rooms. A lot of this is my thinking of "I dont want to make the game feel slow" but i think i have the feedback, based on you, another player, and the leaderboards.. i need to set to my original pacing ahaha! I will fix the Spacebar issue, make the pacing feel more like an actual "Creep", and add real progression and balancing (Which i initially wanted, but was scared it would've been bad. Now i know). Thanks again! Glad you had fun, i got everything i needed from you. ❤️
Kytt
Oct. 20, 2026
This has the potential to be fun, but frankly I think it probably fell apart where your knowledge of the code dropped off and AI took over. Some of the descriptions of things you can buy make no sense, as far as I can tell the only ascension spell improvements that aren't passive are the first ones (making the rest of it useless), and what the hell is "Sunder" and "verses"? Maybe this is actually a lack of tooltips or something and you meant to make all of these choices, but it kind of ended up as a mess. I also really question the decision to make it so you're just shooting respawning rocks over and over again instead of actual enemies - it makes the progression loop boring because you're not actually doing anything, yet you need to maintain it enough to not call it an actual idle game.
Hey there! Sunder is being removed now. And a lot of that is being cleaned up now as we speak. I am glad the Potential is there, it will be improved. I have noticed some of the weird descriptions, they may have been a placeholder for when i was building, so i apologize on my end for that. Thanks for playing!
CLProjects
Oct. 23, 2026
Thanks for playing and sharing your feedback! This update improves room progression, Ascension and Collapse rewards, rebalances gold, and fixes casting while moving. Eggs now use Gems, with better Elder rewards and permanent pet attunements to invest in your favorite wisps. Auto-cast is also a free toggle, and upgrade information is clearer. Your existing progress is preserved. Still tuning the pacing, so keep the feedback coming—it’s helping shape Vortex!
CLProjects
Oct. 21, 2026
I am currently fixing a UI issue: The new rift mechanic introduced a clicking bug. It will be fixed in the next few minutes. It'll be in the next Update log.