Journey in the Dungeon

Journey in the Dungeon

by Dmenco_Studio
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Journey in the Dungeon

평점:
2.3
출시일: February 03, 2020
최종 업데이트: February 14, 2020
개발자: Dmenco_Studio

Journey in the Dungeon의 태그

설명

Dungeon crawler, top-Down action and adventure, puzzles and lots of teamwork. 1 Player or 2 Local Players.

플레이 방법

1 Player - SOUL OF TWO BODIES MODE
Movement: W - A - S - D
Attack 1: Y
Attack 2: U
CHARACTER CHAIN (MOVING THE SOUL): SPACE

2 Local Players - LOCAL MULTIPLAYER MODE
PLAYER 1
Movement: W - A - S - D
Attack 1: Y
Attack 2: U
REVIVER FRIEND: SPACE

PLAYER 2
Movement: ARROWS (LEFT - RIGHT - UP - DOWN)
Attack 1: NUMBER 4
Attack 2: NUMBER 5
REVIVER FRIEND: NUMBER 0

개발자 업데이트

Feb 14, 2020 11:23pm

IMPROVEMENTS
> We added the character selection, adding one more character “Malgius.
> Legon utimate area has been increased.

BUGS CORRECTION
> When killing an enemy, it was still activated for a few thousandths, causing damage when it stayed where it had already died.

댓글

0/1000
ArmigerGameDev avatar

ArmigerGameDev

Feb. 05, 2020

1
0

Que massa!, multiplayer local.

brokeman11 avatar

brokeman11

Feb. 19, 2020

1
0

Journey In The Dungeon (part 2/2) As far as I can tell, if you choose the blue and green guys, the level can't be finished. Neither of them have a skill or other means of crossing the narrow gauntlets with bullets blocking the way.
Quality of life thing - if possible, add a way to customize the keys, especially in one-player. For me, using Y and U felt weird even though it may work fine for other players.

Great start, keep at it!

Dmenco_Studio
Dmenco_Studio 개발자

Good observation! The idea is for the player to discover the best pair of characters to pass the level. I will try to make a way in which it is possible to beat the levels with any pair of characters. I'm working on the button customization system. Thanks for the motivation! Thanks for the comment.

brokeman11 avatar

brokeman11

Feb. 19, 2020

1
0

Journey in the Dungeon (part 1/2)

First thing, you may have done yourself in already by releasing the game in batches. If players perceive your game to be 'incomplete' at release, they probably won't bother coming back when new content is added in. I've only seen that strategy work on games where the players come back naturally (mmo and idle games). Honestly, I'm not sure how you get players to come back after a major update, or even IF you can get them back.
When playing a one-player game, if one of your guys dies, you may as well restart since the player can no longer do the rooms where once guy holds the door open for the other one. Perhaps allowing resurrection using the hearts (like in two player) could help alleviate this issue.

Dmenco_Studio
Dmenco_Studio 개발자

Thanks for the brokeman11 idea, I will make the batch system because of your feedback, thanks! You can also use hearts in single player mode to revive. But I will reformulate the idea. Thanks again for the comments, this is very important to me.

foxmaiden avatar

foxmaiden

Feb. 11, 2020

1
0

Parabéns pelo jogo, ficou bem legal!
No vídeo de uns 35 minutos, eu citei algumas coisas, espero que ajude!
Continue desenvolvimento e aprimorando, pois, com certeza, fará sucesso!
Quando sair o vídeo, irei lhe informar!

Dmenco_Studio
Dmenco_Studio 개발자

Obrigado por comentar, isso é de grande importância pra mim'. Vou absorver com precisão suas observações e melhorar onde for possível'. Obrigado mesmo pela força'!

meownomnom avatar

meownomnom

Feb. 07, 2020

1
0

I'm stuck. Playing solo, the archer has no HP and is just standing there. I am trying to keep a stone gate open but I have to stand on it to do so. so there's o way to progress further. How do we heal?

Dmenco_Studio
Dmenco_Studio 개발자

Thanks for commenting friend! This is very important to me. Press the space button and you change the characters in 1 player mode. You can use hearts to revive your companion by holding down the space button. Can you test and answer me here?

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