Realmbound Clicker

Realmbound Clicker

by Emberwake
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게임 신고
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Realmbound Clicker

평점:
3.2
출시일: June 16, 2026
최종 업데이트: July 27, 2026
개발자: Emberwake

Realmbound Clicker의 태그

설명

Realmbound Clicker is a fantasy RPG idle-clicker where you choose a hero class, battle monsters, collect gear, unlock companions, clear realms, complete quests, and ascend for permanent relic power. Target age rating: 13+.

Click enemies to attack, earn gold and XP, upgrade your hero, unlock companions, complete quests, and conquer the three launch realms: Goblin Woods, Ember Caverns, and Frostpeak Pass.

The game includes optional purchases through Kongregate Kreds. Paid items are fixed-content boosts and cosmetics only. There are no paid randomized loot boxes, no paywalled classes, and no paywalled launch realms.

플레이 방법

Click or tap enemies to attack. Defeat enemies to earn Gold and XP. Spend Gold on upgrades, equip gear, and recruit companions for passive damage. Defeat bosses to unlock new realms. Clear Frostpeak Pass to unlock Ascension for permanent power.

개발자 업데이트

Jul 26, 2026 1:45pm

New Update — Time Crystals Are Here!

The new 1-Hour Time Crystal is now available in the Market for 40 Gems.

Use it to instantly receive one hour of Gold and XP based on your current adventure—without waiting offline.

Time Crystals do not defeat bosses, advance stages, grant loot, or increase Bestiary, Mastery, Quest, or Score progress. Using one marks the current adventure as Boosted.

댓글

0/1000
EarlofMouse avatar

EarlofMouse

Jun. 25, 2026

1
0

Started again, and now it seems to work again properly. Cheers.

zabijaq avatar

zabijaq

Jul. 02, 2026

1
0

I'm giving it 5*.
After long time ... a decent not a "pay to play" game, with slow but steady development.

Emberwake
Emberwake 개발자

Thank you so much, that really means a lot. Our goal is exactly that: RealmBound should stay playable and enjoyable without forcing purchases. Kreds/Gems are meant to be optional boosts, cosmetics, and convenience, not a paywall. We are continuing steady updates based on player feedback, with more polish, realms, balance improvements, and long-term progression coming. Thanks again for the 5★ and for supporting the game!

EarlofMouse avatar

EarlofMouse

Jun. 27, 2026

1
0

Another small thing i noticed: the Clean Run Hero 1 Medal in the "Realms Section" of the Medal Tab also seems to be permanently locked. Or maybe i dont understand the prerequisites for this medal...

The_Mufta avatar

The_Mufta

Jul. 23, 2026

0
0

Looks very nice and neat. I cannot claim offline reward.
Am I supposed to switch to the repeatable quest section every few seconds to claim. Maybe it's supposed to stack?

Emberwake
Emberwake 개발자

Thanks for reporting this. We checked the offline reward system and the rewards are added automatically when the Welcome Back screen appears—the Continue Adventure button simply returns you to the game. We agree that this was not clear enough, especially when larger reward numbers were shortened, so we’ll improve the wording and display. Repeatable quest progress also continues while you are on other screens, so you should not need to switch to the Quest section every few seconds. We’re checking the banking and claim presentation as well to make sure completed rewards are clearly stored and easy to collect. Thanks for pointing out the confusion!

enusnesnah avatar

enusnesnah

Jul. 20, 2026

0
0

Would it be possible to either 1) Remove the death animation or 2)Implement overkill damage so you get more kills depending on your damage? When hunting low hp monsters it doesn't matter how much damage you do as long as you one-shot the monster.

Emberwake
Emberwake 개발자

Great suggestion — we agree that once enemies become much weaker than your damage, the Hunt loop should feel faster and reward your progression. We’ve implemented an Overkill system for Targeted Hunt: powerful one-shots can now count as multiple Bestiary and Mastery kills (up to a cap), while keeping rewards balanced. Death animations are also faster during Hunt so farming completed creatures feels smoother. Thanks for the feedback!