Battle of Tharcona
by taffer03
Battle of Tharcona
Battle of Tharcona의 태그
설명
여러 유닛을 선택해 자신의 성을 방어하고, 동시에 적의 성을 파괴하세요. 이제 멀티플레이어도 지원합니다. Unity3d로 제작되어 3D 그래픽으로 대규모 전투를 가까이서 볼 수 있습니다.
플레이 방법
*'R'을 눌러 카메라 위치 초기화*. *카메라 이동*: * W = 앞으로. * S = 뒤로. * A = 왼쪽 이동. * D = 오른쪽 이동. *단축키:* 1~7번 키로 기본 유닛을 소환할 수 있으며, 유닛 탭이 열려 있지 않아도 사용 가능합니다.
개발자 업데이트
1.0.6
Multiplayer
- Multiplayer has been added
- Currently only jungle basin map is available
- Password field is reported as not working + slight desync (hp wise)
- Multiplayer runs at fast forward speed (will add option to change if this is to fast)
Units
- New Unit: King
- New Unit: Blacksmith
- New Unit: Mounted Knight
- New Units: Musketeer
General
- Bridge guards now upgrade to mounted knight.
- Wall defence can now be upgraded to musketeer
- wall defence beyond peasants cost 15% more
- Units now have sticky targetting (stops units from changing target, spazzing)
- New game icon
- New tutorial (clearer, shorter, better)
- Dice now longer fly around unless a unit touches them
- If a unit enters the lava, it will die
Balance
- Mercenary: Health increased by 10
- Archer: DPS increased by 1
- Footman: DPS decreased by 1
- Knight: DPS increased by 3, block reduced by 10%
- Executor: DPS decreased by 2, HP increased by 25
- Crossbowman: DPS increased by 3
- Captain: Health reduced by 1150, damage increased by 15, replaced charge with bounty, cost reduced by 1.5k
- Scientist: Health reduced by 100, DPS increased by 9, cost recuded 1.5k
*full list of updates available here.
댓글
Drakenfeld
Feb. 17, 2011
I can't understand why some of you find this game so hard i have played about 3 rounds got the hang of it and find it far to easy >.< please add an difficulty setting, I have afew ideas that would make the game better after they destroy the gate you should be able to go into the castle and destroy the castle aswell and have an hero inside the castle to defend and to make it more challanging with an upgrades to make you castle hero stronger. If you guys like the idea + it :-)
Jimiboy
Feb. 14, 2011
its a good idea, but havent got so far yet xD
taffer03
Feb. 14, 2011
Hey, thanks for the comments sorry for the game breaking bugs was up at 3.30am (aest) time trying to get it finished as I was not sure I would make it home to complete it before the contest finished.
The money bug was originally a small tax (5%) that would come around every 90 seconds to entice spending but must of did the simple formula wrong in my sleep deprived state :). I have removed that all together, also I made the computer easier and he will no longer get 'free' defence. The bridge bug where it only spawns 1 unit while i can reproduce it, I am yet to find the main cause. @steve - there is a internal spawn time to stop spamming units, is it possible that's the reason the unit was not created? The first time the units engage in battle they strike without animating, so when a large group of units simultaneously attack a unit, it will die without an attack animation being played (still need to fix this).
taffer03
Feb. 18, 2011
Not sure if I completely understand the situation but the computer does not get any extra income. There are 2 types of income: natural income (income per second that increases every 90 seconds. The bridge doubles this income) and income per kill (120% of unit cost, 60% for bridge guard). If at the start of the game u sent 2 peasants that took control of the bridge and died at his gates, he would receive 240 gold. So if you play an offensive early game the computer will eventually kill your units and send an even larger army back. The computer starts with a single wall-defender because he spends half his starting money (200) purchasing it.
taffer03
Feb. 18, 2011
All of the original bugs have been fixed I believe (check the updates for latest news), I have also added a new spawning system to encourage people to be a bit more active in offense rather then sitting in defence waiting for the money to pile up. @drakenfeld - On the first day the game was near impossible due to a few bugs. I am currently working on setting up a difficulty rating. The idea of having a castle hero sounds reasonable and will be looked into once the units both offense and defence feel balanced. I appreciate the suggestions and everyone who has played the game :).