Dream of Pixels PROTOTYPE
by zigah111
Dream of Pixels PROTOTYPE
Dream of Pixels PROTOTYPE의 태그
설명
Dream of Pixels PROTOTYPE은 떨어지는 블록 퍼즐 게임입니다. Dream of Pixels는 아이폰, 아이패드, 안드로이드에서도 아름답게 즐길 수 있습니다. [1]. fn1. "So Lovely", Mike Fahey, "Kotaku.com":http://kotaku.com/dream-of-pixels/. 자세한 정보는 "Dream of Pixels.":http://dawnofplay.com/DreamOfPixels/ 참고.
플레이 방법
격자를 클릭해 *테트로미노* 블록을 꺼내세요. 한 줄을 완전히 지우면 점수를 얻습니다. 여러 줄을 한 번에 지울수록 점수가 더 높아집니다. *줄을 지우면* 위아래 격자가 합쳐집니다! 아무 곳이나 클릭하면 게임이 자동으로 테트로미노가 들어갈 자리를 찾아줍니다. 클릭 후 드래그로 위치를 조정할 수 있습니다. 꺼낸 블록은 이동, 회전, 약간의 비틀기 등으로 구름에서 빠져나와야 하며, 다른 블록을 뛰어넘을 수는 없습니다. 처음엔 쉬워 보이지만, 신중하지 않으면 작은 블록들이 흩어져 *엉망*이 되기 쉽습니다. 떠 있는 블록을 다시 합치려면 그 사이 줄을 지워야 합니다. 진짜 재미는 하이스코어에 도전할 때 드러납니다. 한 번에 최대한 많은 줄을 지우는 것이 핵심이며, 그럴 때 가장 좋은 블록은 바로 *악명 높은 I-블록*입니다. "Dream of Pixels (11월 15일 아이폰/아이패드 출시) 튜토리얼 영상":http://www.youtube.com/watch?v=S3ouzlxkIhs. "플레이 방법 더 알아보기":http://dawnofplay.com/DreamOfPixels/howtoplay.html
개발자 업데이트
Dream of Pixels is now available on Android and iOS for Free.
http://dawnofplay.com/DreamOfPixels/
댓글
Jaundice
Nov. 08, 2012
Hot damn, when I first saw this I was like "Well it's a prototype, I'll check it out and move on" Looked at the clock, played for about 15 minutes straight, got to level 7, 17,000 points, and was pretty surprised at how simple and fun it is. I'm a tetris fanatic, and I always like seeing new takes on the old classic. I think with improved visuals and improved move recognition algorithms, this could be very well polished and ready for sale on mobile markets, great job here! Love the concept, and I think with a finalized execution, this game would succeed - it's one of those "Why didn't I think of that?!" type games (as I'm a programmer and mobile developer myself).
Wow, thanks, so good to hear! Really appreciate this, and those improvement ideas were our thoughts exactly almost a year ago :) - so we have polished the visuals, we have improved the move recognition algorithms, and it's just days from release on iPhone and iPad. You can check on the improved visuals in the trailer: http://www.youtube.com/watch?v=kkLRuKFC7gY but you will have to check the move recognition improvements yourself. :) Thanks again, for making my (and the whole Dawn of Play team's) day! :)
grid
Nov. 07, 2012
Feels like a larger board than the iPhone version. I don't feel the same sense of urgency either. It probably just takes longer to ramp-up the difficulty.
It is larger. Larger even then on the iPad - this here is the "classic" 10x20 grid. It most likely does take longer, the curve has been improved since. Or time flies when playing the final Dream of Pixels. :)
ABulletForFree
Nov. 07, 2012
It seems like your algorithm for move recognition is a bit buggy on the far right side, I saw many moves I should have been able to make, but were never offered them. It was most irritating when I was relying on those moves and waiting for the specific pieces, and when they came, could not complete my plan. Great concept though! Keep up the good work.
Yeah, sorry about that, we ironed that out in the final. And thanks, much appreciated!
tiagomartins222
Nov. 16, 2014
I don't find this fun in any way but i see other people do so good job keep this up 3/5 ;)
Schorscher
Nov. 07, 2012
nice concept. after 30 seconds of confusion its a fun and innovative game.
there might be some problems with the game not recongising every possible move, sometimes i wasnt allowed to click a part which i thought should be valid
Thanks! Yea, we fixed a lot of that recognising in the final Dream of Pixels, added support for T-spins, L-spins, wall-kicks and such. This prototype, though, supports just the basic rules, so some times it may seem a bit rigid on which tetromino it allows or not. I'd love to get some screenshots from you (or anyone!), if you care to, about what you're expecting to be allowed! Thanks!