SpaceBlast Beta
oleh JDCAce
SpaceBlast Beta
Tag untuk SpaceBlast Beta
Deskripsi
This is my first game, created with Unity 3D's free version. I used a video tutorial created by Casey Jones, or TheLorax on the Unity 3D forums.
PS - Ikamabob came up with the name!
Cara Bermain
Arrows to move and space to shoot.
You have three lives. Try to kill the enemy five times!
Kemas Kini Pembangun
Iโve made a survival mode, and Iโve gotten rid of the normal mode. Iโm reworking the normal mode.
Komen
Demaldon
Feb. 28, 2011
(Continued) Sorry for spamming your comments, but I forgot to add that you should probably make it so the weapons fire at a set speed. As it is you can mash the spacebar and fire as fast as you'd like.
Demaldon
Feb. 28, 2011
(Continued) Lastly (and probably most importantly) give us some music to listen to, find a track that suits the game you're trying to make. Just don't forget to add in a mute button or you'll never see an end to the whining. Great job on your first game, good luck trying to finish it!
Demaldon
Feb. 28, 2011
(Continued) Something akin to what Notebook Wars had would be a good place to start, try to put a few basic weapons in there (splash, spread, sniper) and expand on that. Make the game more interactive, rather than just a shooter where you're using WASD to dodge bullets and mashing the space bar to shoot. IMO, having more things to do helps to keep people interested in the game (an example would be those launch games, if it's just a game where I shoot something out of a cannon and watch whatever I launched fly for 5 minutes, I'd get bored; add in mid-air moves and guns like Shopping Cart Hero and Toss the Turtle, and things become more fun). Also, please, please, PLEASE, enemy variety. The only shooter that comes to mind that has this is Frantic. I can't stress how damned boring it is destroying wave after wave of enemies that are essentially the same, with the only difference being their health.
Demaldon
Feb. 28, 2011
Mostly just suggestions here, you could go anywhere with this game. Include different types of ships (when I say different, I mean different in terms of size AND attributes i.e health, speed), similar to what Enigmata and Frantic did. This would allow players to choose a ship that fits their playstyle. Adding a shop would be nice, giving players multiple ways to buy stuff/level up would be even better (i.e you can buy an upgrade or weapon with points you gain from Achievements or $$ you gain from fighting enemies). Most games in the genre lack this, which results in a game where you're constantly going back and farming for better weapons and whatnot rather than experimenting with the cool new stuff you just unlocked. Be creative with the weapons!
Ikamabob
Feb. 28, 2011
I see you implemented survival mode, now how about a mode where you only get so many shots, and one miss and you lose? Or add variety to the speed of the baddies, and maybe how many shots it takes to kill them?
And guys, this is his first attempt at a game, if you don't like it, suggest ways that he can improve upon it.