Maze Runner Idle

Maze Runner Idle

oleh Lolq
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Maze Runner Idle

Penarafan:
3.2
Tarikh keluaran: March 26, 2020
Kemas kini terakhir: March 29, 2020
Pembangun: Lolq

Tag untuk Maze Runner Idle

Deskripsi

Permainan Idle RPG di mana anda menguruskan hero anda yang berlari tanpa arah dalam lebih banyak labirin. Capai puncak papan kedudukan dengan membina hero terbaik dan mengalahkan kebanyakan bos!

Cara Bermain

Hero akan berlari dan berlawan sendiri jadi sebahagian kerja sudah selesai. *Klik kiri - butang. *Klik kanan - melengkapkan barangan

Kemas Kini Pembangun

Mar 29, 2020 4:13am

- Add Fog Of War
- Add option to reset skills
- Mana now regens while in combat

Komen

0/1000
dauntless avatar

dauntless

Mar. 28, 2020

105
0

I stopped playing because item management is clunky and inefficient. Items with two slots are only compared against one of them, and I can't tell which. I think the typical convention with stats is to make the improvements green and the reductions red, which would make it far easier to tell at a glance. It'd also be nice to be able to see how the various stats are affecting the character+ calculations, so we can weight if it's worth it.
Also, the fact that you have to click an arrow back and forth since you can only show 4 tabs at a time is a source of frustration as well.

Thanks for the game, though. I appreciate the work you've put into it.

Lolq
Lolq Pembangun

Thanks for the feedback! Colors are unfortunately not supported by the game engine and changing these would require a lot of reworking tooltips. The tabs pretty much depend on your resolution I guess, for me it's all 5 on one screen. Glad you enjoyed it(you did, yeah?) but I don't plan on working on it anymore because it was my first try at a game and at this point it's just unmanagable spaghetti code.

dalegionaire avatar

dalegionaire

Mar. 27, 2020

77
1

What's the point in increasing maximum mana if spells are % based?

Lolq
Lolq Pembangun

Right now only for Mana Bomb, will try to find other use for it as well when I have spare time :)

Viellemamie avatar

Viellemamie

Mar. 30, 2020

25
0

Being unable to ascend during a fight is really annoying as now (floor 20) fights can be incredibly long with tons of dodge. So if I want to ascend I need to sit in front of the fight for a couple of minutes and click really quick before another one starts. I don't see the point.

19Lilium91 avatar

19Lilium91

Apr. 01, 2020

21
0

1) Dragon fights make no sense: Increasing the base stats for doing the dragons to increase the base stats is not a good design
2) Movementspeed punishes
3) Reset while fighting: right now you have to wait till the fight stops... why?
4) item management:
4.1) improve displaying stat changes
4.2) compare to both variants (ring/sword)
4.3) add a filtering mechanism (could be a reward from a dragon)
4.4) maybe add a autoequipper (Bahrul made a great suggestion)
5) Fix the pathfinding: sometimes the character just stuck
6) Maybe add a manual maximum stage-level
7) add a explore full dungeon option which allows the player to stay in the same room as long the character didnt find anything.
8) More content: this game has a nice concept but i have nogoals left which i wanted to achive
9) manabomb dmg based on spent mana but manacosts decreeses with level

Keep up the good work and if there is anything i can help with just reply :)

Arkatar_K avatar

Arkatar_K

Mar. 27, 2020

45
1

Mana regen should be per square traveled. Otherwise it basically penalizes move speed.

Lolq
Lolq Pembangun

Mana now regenerates in combat too. Hope it is enough :)

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