Keep It Powered
oleh Rob1221
Keep It Powered
Tag untuk Keep It Powered
Deskripsi
Kumpul bateri dengan pantas untuk terus hidup dalam platformer berasaskan masa ini. Permainan ini asalnya dibuat dalam 48 jam untuk Ludum Dare 46 dan kemudian dikemas kini.
Cara Bermain
Pilih Menu: Space atau Enter. Gerak: WAD atau Anak Panah. Reset: R. Kembali: Esc atau B
FAQ
Soalan Lazim
Apakah itu Keep It Powered?
Keep It Powered ialah permainan teka-teki web percuma yang dibangunkan oleh Rob1221 di mana pemain perlu mengekalkan kuasa di seluruh papan litar untuk menamatkan setiap tahap.
Bagaimana cara bermain Keep It Powered?
Dalam Keep It Powered, anda menyambung nod kuasa ke sasaran dengan melukis wayar, mengurus pembahagi, dan memastikan semua komponen sentiasa berkuasa untuk menyelesaikan setiap teka-teki berasaskan litar.
Apakah kitaran permainan utama dalam Keep It Powered?
Kitaran permainan utama dalam Keep It Powered melibatkan menyelesaikan siri teka-teki litar dengan meletakkan wayar secara strategik untuk menghantar kuasa dari sumber ke semua komponen yang diperlukan.
Adakah Keep It Powered menampilkan kemajuan melalui tahap?
Ya, Keep It Powered menampilkan pelbagai tahap dengan kerumitan yang semakin meningkat, mencabar pemain untuk menyelesaikan teka-teki litar yang semakin rumit.
Apakah ciri unik Keep It Powered?
Keep It Powered menonjol dalam kalangan permainan teka-teki logik dengan visual aliran kuasa masa nyata dan elemen litar interaktif seperti suis dan pembahagi.
Kemas Kini Pembangun
Update 2:
Fixed bug with power loss on boxes.
Reduced collision box of the no-jump zones.
Adjusted levels 6 and 17.
Komen
dzamie
May. 14, 2020
This is a really good concept, though the timing gets far too tight as it goes along - it can be hard to tell what the intended solution for a level is. A lot of the levels past 10 feel like your room for error is less than a tenth of a second on every single turn and jump.
JoeKherr
May. 15, 2020
This game has none of the character of your earlier efforts. It's one big speedrun where a minor mistake trashes the effort.
Your pure puzzlers are great, some of the best on here. Please go back to those.
Techy4444
May. 14, 2020
Due to the way portal hitboxes work, the end of level 22 is far too inconsistent. Because of the confined space (as opposed to the portals at the beginning of the level where you can simply jump to the left on the initial warp), whether or not those portals at the end "double warp" you (thus ruining the jump) feels like it's ultimately RNG.
Rogerup
May. 13, 2020
Excellent game! Waiting for more Levels. Congratulations for the great work!
Bestsshaman
May. 16, 2020
If anyone is stuck with 18 like I was for ages: Jump left over the button so you're between the button and the battery, then jump over the onto the bridge, avoiding the battery. Jump up to the left and grab the nearest battery, run over to the button and press it then grab the other battery left over. Run to back to the right, collect the battery and jump up to the button in the top right. Collect the battery up there and go back down to the left and then collect the battery in the little alcove to the right before going right making sure you pressed the button so you can fall down where the bridge is. Then collect the battery at the bottom of the bridge. Next, try to dodge the slows and jump with the speed to press the button in the bottom left. If you do this well enough you are also able to collect the battery in the bottom left too, if not you lose. Then jump through the slows and the rest of it the level pretty straight forward.