Swarm Simulator: Evolution

Swarm Simulator: Evolution

oleh ScaryBee
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Swarm Simulator: Evolution

Penarafan:
4.2
Tarikh keluaran: October 04, 2018
Kemas kini terakhir: March 06, 2019
Pembangun: ScaryBee

Tag untuk Swarm Simulator: Evolution

Deskripsi

Apa ini? Permainan untuk semut?!? Tetaskan berbilion-bilion serangga. Tawan ALAM SEMESTA! Permainan web popular ini kini dengan naik taraf hebat - grafik 3D, Unit baru, ciri baru . selamat kembali ke Swarm Simulator, tetapi EVOLVED!

Cara Bermain

Mulakan dengan menetaskan beberapa Drone, terus kumpul lebih banyak Daging dan Larva, Luaskan ke seluruh Alam Semesta! Untuk maklumat dan bantuan lanjut, semak 'Swarmpedia' dalam permainan. Swarm Sim juga ada di reddit (http://www.reddit.com/r/swarmsim) - sertai kami untuk kemas kini, perbincangan, maklum balas, dsb.

Kemas Kini Pembangun

Dec 7, 2018 8:13am

v1.6.4 โ€“ Improvements!

  • New โ€˜Idleโ€™ mode kicks in after a minute, means Chronomancy can now work while online
  • HFL buffed to work offline
  • Invaders will stop stealing resources if youโ€™re Idle
  • Energy Bugs and Abilities now have separate quantity defaulting

Komen

0/1000
whatchernobyl avatar

whatchernobyl

Oct. 05, 2018

239
9

So far so good, but there's one major feature I've been missing from the original.

The original had this really nice QoL feature that made it really easy buy exact numbers of units for upgrades and such. So for example, my next twins upgrade for drones needs 100 queens, so I click it and the game takes me to queens with 100 filled in as the amount to purchase. It then tells me that costs 10000 drones, so again I click that and I'm back to drones with my custom amount set to 10000.

You could also use the @ symbol to buy up to a specified amount which was handy. Overall buying units in this version with precise control is pretty tedious.

ScaryBee
ScaryBee Pembangun

Hi, thanks for the feedback ... there were definitely some nice QoL features in the original that just haven't made it into the new one ... yet! v1.4.16 changes some of that (you can now use the @ prefix and can also use number suffixes like 'k' for quick entry) enjoy!

bakultimate avatar

bakultimate

Oct. 08, 2018

172
8

I've jst realised that in tha version the energy income is half of what it was in the original... Even in the original the first rebirths were pretty long because of the spell cast to reduce the rebirth cost, but now it's just ridiculous

ScaryBee
ScaryBee Pembangun

There are a bunch of things in this version that buffed progress vs. the original (Elixirs, Gold Bugs, Shards) ... the base Energy/s change was to offset some of that!

sirspikey avatar

sirspikey

Oct. 25, 2018

111
5

would be nice if, when using mutagen, if it said how much is needed before capping it. Like Mutating Lepidoptera only takes 400k before capping at 2x. Put in 56 Qi and still didn't get more then 2x

bakultimate avatar

bakultimate

Oct. 07, 2018

109
6

Basically, just see if you could implement all the QoL (advanced) settings that were in the original game. It's way better to have those tools to make up a strategy.

ScaryBee
ScaryBee Pembangun

edit - yet more of the QoL functionality ported over in v1.5.1 - now you can set 2x costs for the upgrade option or 'buy all upgrades' for meat units. Enjoy!

podolakboys avatar

podolakboys

Oct. 06, 2018

164
10

the time estimates seem to be based purely on current production not the production of the production and onwards

ScaryBee
ScaryBee Pembangun

Yup, they are ... Easy to make an argument either way on this one, the reason they've been left as-is is because it's kinda fun to see the crazy time scales shrink to seconds as you watch.

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