XenoSquad

XenoSquad

oleh ryzed
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XenoSquad

Penarafan:
4.0
Tarikh keluaran: October 29, 2011
Kemas kini terakhir: October 31, 2011
Pembangun: ryzed

Tag untuk XenoSquad

Deskripsi

Permainan skuad taktikal berasaskan giliran 3D dengan elemen RPG. Olahan semula permainan epik terkenal "Incubation". . Tahap yang mencabar, musuh berbeza, pelbagai jenis senjata dan naik taraf. . . 12 tahap besar. . 6 senjata. . 5 musuh. . 10 kemahiran

Cara Bermain

Gunakan tetikus untuk mengarahkan pasukan anda dan lengkapkan objektif misi. CTRL + Tetikus untuk putar kamera.

Kemas Kini Pembangun

Oct 28, 2011 11:56pm

Integrated API.

1 Nov 2011
Updated API integration for better support badges.
Sorry for the deleted saves.

8 Nov 2011
I read all comments and planning to do a sequel.
Many thanks to all!

Komen

0/1000
n1cky avatar

n1cky

Nov. 03, 2011

138
0

Please make it so you can skip enemy turn and add a minimap

Uglypie24 avatar

Uglypie24

Oct. 29, 2011

1775
52

You should still be able to view a units status when he runs out of AP.

dubesor avatar

dubesor

Oct. 29, 2011

2605
108

Good but needs a way to skip enemy turnanimations. Gets tedious after a while.

Zetro200 avatar

Zetro200

Oct. 30, 2011

1742
84

Good old Fire Emblem feel, with guns.
Kidding aside, this is amazing. If this is really flash, this is far above average, with really nice REAL 3D graphics, and a fun play style. After level 2, the scaling starts to fall hard. Levels caping at 8, and a few other things, clip the max play length I think. I would love a sequel or interface-continuation from this, especially one with additional story.
In this one, I just feel like we're the sewer clean up crew, what with all the manholes, mutants, platforms on dirty water, and barrels of ill-disposed-of radioactive waste.

Serphentos avatar

Serphentos

Oct. 30, 2011

569
30

Completing the game made me realize one thing. I want more. It's a great turn based tactical shooter with good graphics. There are, however, some suggestions i would like to make. (1): Implement a level editor and support so that people can share these with each other. There are other games that allow this and it keeps the games enjoyable for a lot longer, even after completing the story line. (2): A class system. Maybe while leveling up, you can give them different roles, but at level 8 they all have the assault rifle, maybe 1 sniper, but other then that, there is no difference between them, this isn't necessarily a bad thing, just stating that classes might give the game more dept. (3): When there are no more enemies in the area (or only behind locked doors), maybe it's an idea to drop the AP for walking around. This will speed up the moments when you need to flip a switch or restock on ammo from the boxes. Well thats it. Hope there will be many more like this. Keep up the good work!

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