The Game That Kong Built

The Game That Kong Built

oleh xyroclast
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The Game That Kong Built

Penarafan:
3.1
Tarikh keluaran: October 05, 2011
Kemas kini terakhir: February 22, 2012
Pembangun: xyroclast

Tag untuk The Game That Kong Built

Deskripsi

"Jadi, di mana permainannya?", anda tanya. Sebenarnya, kawan, sekarang ia berada dalam hati dan minda warga Kongregate. "Jadi, apa yang kita buat?", anda tanya. Permainan ini akan dibina secara langsung, berdasarkan cadangan yang ANDA berikan dalam komen. Saya akan korbankan banyak tidur, dan bekerja keras untuk melaksanakan idea dan perubahan yang ANDA mahu, secepat mungkin. Mahu kerbau terbang atau semangkuk semut? Beritahu saya dalam komen. Nampak idea yang anda suka dalam komen lain? +1 kan. Saya akan cuba laksanakan semua yang saya lihat dalam komen berpenilaian tertinggi (selagi munasabah). Mari mulakan permainan!"

Cara Bermain

Komen apa yang anda ingin lihat ditambah dalam permainan, dan saya akan tambah (jika munasabah). Komen dengan undian tertinggi biasanya diberi keutamaan!

Kemas Kini Pembangun

Oct 5, 2011 8:23pm

Updates now appear in-game, on the title screen!

Komen

0/1000
lcenine avatar

lcenine

Oct. 06, 2011

46
2

There should be a little shop to buy things. The shop should be owned by a monkey with an eye patch.

xyroclast
xyroclast Pembangun

I'm thinking this could easily be combined with the banana stand idea... Stay tuned!

Duke_Of_Vandals avatar

Duke_Of_Vandals

Oct. 06, 2011

30
1

Okay, you need a character. And you need to be able to move in space, you need, at the very least, to give players some agency if you want them to care about this project.

Now, 2d will be easiest here, so do we want an overhead view or do we want a side-view platformer type? Personally, I think a platformer could be an interesting venue for RPG style, (seeing as someone else wanted stat increases and progression, which I support).

So, at least for now, platformer side-view, and an introductory stage so that people can jump around and do stupid shit.

Maybe we need a character select screen as well, somewhere people can design their characters to an extent?

xyroclast
xyroclast Pembangun

Wish partially granted (in a very rudimentary way). Character: Check. Movement, Check. 2D, Check. Side-View, Check. Platformer, Check. Introductory stage: So far, it tells you what the controls are. Half-check. Jump around: Check. Do stupid shit: Not yet, but it's coming. Character-select: Still thinking about that one.

Serpentrose avatar

Serpentrose

Oct. 07, 2011

27
1

Weapon suggestions: Paper airplane, sword, knife, crossbow (that fires crosses) and tennis balls.

xyroclast
xyroclast Pembangun

That's the second request for paper airplane... I'm starting to think there's some demand for this...

AwateaDawn avatar

AwateaDawn

Oct. 06, 2011

36
2

Proper development system with stat points and skill progression.

Panda413 avatar

Panda413

Oct. 06, 2011

6
0

I think you need to provide a more defined starting point. Like, what genre of game you want to make. We can give you all the specifics.. but if someone is telling you what to include in their idea puzzle game, someone else RTS, someone else side-scrolling shooter, someone else Tower Defense, someone else Music, you can't do anything.

That said, I think you should do you best to parody the top games on kongregate. Once you come up with a genre, I will come back and try to provide some specific instructions.

By the way, not sure if you are aware of the 14 day RPG (http://www.bigblockgames.com/games/coffeehero/challenge/) .. but they did something similar.. they had a general concept.. but let the community pick a lot of items and skills and things to be added to the game.

xyroclast
xyroclast Pembangun

I agree, this is one of my obstacles right now. I was sort of hoping a "genre choice" would float to the top, but it hasn't really happened, so I'm going to go with a sort of action/adventure/RPG and see how many of the features I can work in without causing sense to be lost. Tonight's project is to push through until I've got an actual "player moving around on the screen" sort of thing. Thank you for the input / link

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