Energy Island Conquest - Work In Progress - BETA
autor Arowx
Energy Island Conquest - Work In Progress - BETA
Tagi dla Energy Island Conquest - Work In Progress - BETA
Opis
Judgement day has passed and gone now you must fight the droid army...
Welcome Cyber Marine.
Your mission is to take control of the Energy Hubs for this sector, using the resources provided.
Additional resources will be allocated for each Hub you gain control of.
Good Luck
Jak grać
Mouse - Turn/Look
Move - WASD
Toggle Sub / Marine - Q
Toggle Missile / Marine - E
Fire / Launch Weapon - LMB
JumpPack [Marine] - SPACE BAR
Aktualizacje dewelopera
NEW VERSION HERE click to try it!
Performance Update + FPS counter
Nano Update – Mouse Lock (RMB)
This is a Work In Progress still lots to do…
More info here
Komentarze
Arowx
Aug. 18, 2011
Will be activly updating this for the next 24 hours then off to Ludum Dare for the weekend! I hope to have some new features out and enhancements added before then.
Just dropped in a Performance Update it should run a bit better than before and added FPS counter if it's slow for you please let me know!
Arowx
Aug. 18, 2011
The Marines have Jetpacks, press SPACE to thrust ;o)!
oddboy_13
Aug. 18, 2011
Hey man it's Ron again... I like the music, it's perfect for this, but maybe not everyone does so I guess the next step would be working on a mute button or volume control...
The navigation is much better... like first playing it, I really wanna get in there and kick some a**, but like other had commented the aiming needs a little more attention. It feels like you have a smooth follow or something on it... I think it would be much better if there was no damping and just hard coded to the mouse. A game like this (FPS), the people who are serious players will demand that the aiming is on point, I did have a problem with it being to sensitive...
more in next comment...
OK Volume / Mute Button. Reduced damping. Sub control, Ammo, Power Ups all on the list.
EPR89
Aug. 18, 2011
Please add proper instructions. At first I saw a submarine, then I was flying through the air for some reason. I simply had no idea what was happening. Explain what each key is doing and maybe add a short tutorial. I also agree on the aiming criticism. The mouse should not be damped. Besides that, it seems like a really decent start.
Added keys to instructions.
oddboy_13
Aug. 18, 2011
Also with the HUD... much better. Because it's a lot to look at, maybe you can have "Towers" and "Droids" highlighted in red or something... to signify as the enemy...
I love it being First Person... maybe you can add power ups or more ammo pick ups so the player won't be just floating around because he was too good and hasn't died...
Also I think it would be cool if while controlling the sub, i can hit space bar or something to go underwater... :D... Great progress man, keep at it!