Energy Island Conquest - Work In Progress - BETA

Energy Island Conquest - Work In Progress - BETA

autor Arowx
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Energy Island Conquest - Work In Progress - BETA

Ocena:
2.4
Data wydania: August 18, 2011
Ostatnia aktualizacja: August 19, 2011
Twórca: Arowx

Tagi dla Energy Island Conquest - Work In Progress - BETA

Opis

Judgement day has passed and gone now you must fight the droid army...

Welcome Cyber Marine.

Your mission is to take control of the Energy Hubs for this sector, using the resources provided.

Additional resources will be allocated for each Hub you gain control of.

Good Luck

Jak grać

Mouse - Turn/Look
Move - WASD
Toggle Sub / Marine - Q
Toggle Missile / Marine - E
Fire / Launch Weapon - LMB
JumpPack [Marine] - SPACE BAR

Aktualizacje dewelopera

Aug 18, 2011 8:40am

NEW VERSION HERE click to try it!

Performance Update + FPS counter
Nano Update – Mouse Lock (RMB)

This is a Work In Progress still lots to do…

More info here

Komentarze

0/1000
Arowx avatar

Arowx

Aug. 18, 2011

1
0

Will be activly updating this for the next 24 hours then off to Ludum Dare for the weekend! I hope to have some new features out and enhancements added before then.

Arowx
Arowx Deweloper

Just dropped in a Performance Update it should run a bit better than before and added FPS counter if it's slow for you please let me know!

Arowx avatar

Arowx

Aug. 18, 2011

1
0

The Marines have Jetpacks, press SPACE to thrust ;o)!

oddboy_13 avatar

oddboy_13

Aug. 18, 2011

1
0

Hey man it's Ron again... I like the music, it's perfect for this, but maybe not everyone does so I guess the next step would be working on a mute button or volume control...
The navigation is much better... like first playing it, I really wanna get in there and kick some a**, but like other had commented the aiming needs a little more attention. It feels like you have a smooth follow or something on it... I think it would be much better if there was no damping and just hard coded to the mouse. A game like this (FPS), the people who are serious players will demand that the aiming is on point, I did have a problem with it being to sensitive...

more in next comment...

Arowx
Arowx Deweloper

OK Volume / Mute Button. Reduced damping. Sub control, Ammo, Power Ups all on the list.

EPR89 avatar

EPR89

Aug. 18, 2011

0
0

Please add proper instructions. At first I saw a submarine, then I was flying through the air for some reason. I simply had no idea what was happening. Explain what each key is doing and maybe add a short tutorial. I also agree on the aiming criticism. The mouse should not be damped. Besides that, it seems like a really decent start.

Arowx
Arowx Deweloper

Added keys to instructions.

oddboy_13 avatar

oddboy_13

Aug. 18, 2011

0
0

Also with the HUD... much better. Because it's a lot to look at, maybe you can have "Towers" and "Droids" highlighted in red or something... to signify as the enemy...
I love it being First Person... maybe you can add power ups or more ammo pick ups so the player won't be just floating around because he was too good and hasn't died...
Also I think it would be cool if while controlling the sub, i can hit space bar or something to go underwater... :D... Great progress man, keep at it!

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