Trigger Knight

Trigger Knight

autor Mintsphere
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Trigger Knight

Ocena:
3.7
Data wydania: November 24, 2011
Ostatnia aktualizacja: April 02, 2012
Twórca: Mintsphere

Tagi dla Trigger Knight

Opis

Eksperymentalna mini-gra survivalowa/RPG z mechaniką jednego przycisku! Poprowadź Rycerza, by pokonała jak najwięcej wrogów, zanim skończy się jej życie! Zbieraj złoto w walce i kieruj ją do lepszego ekwipunku, przedmiotów leczących i boskich technik, by pokonać groźne smoki – wszystko w błyskawicznych decyzjach!

Jak grać

Kliknięcie – akcje. M/S – wycisz muzykę/efekty. P – pauza gry.

Aktualizacje dewelopera

Nov 23, 2011 3:47am

THE ANDROID VERSION HAS BEEN RELEASED FOR FREE! HERE’S THE LINK: http://www.mintsphere.com/2012/01/31/news-trigger-knight-for-android-released/

Due to High demand of BGM Release, here’s the download link to the BGM : http://www.mintsphere.com/2011/11/27/music-martyrs-edge-ost-trigger-knight/

I’m sorry the update is rather slow, we’re till struggling with it bows

====

LATEST UPDATE IS v1.3, PLEASE CLEAR YOUR CACHE IF THE TITLE SCREEN DIDNT SAY SO.

fix 1.3
Some minor bug fixes, reduces (if not remove) the double dragon glitch, added Ability for the Knight: Critical – 10% chance to do 2x Damage.

fix 1.2
New algorithm added – better distribution of events; Battle made more frequent; overall game is paced up faster; Dragons are nerfed and less chance to encounter them; Battle rebalanced – Player will score double hits more often.

Quickfix v1.1
Wolves nerfed, Battles made slower – albeit more balanced, overall difficulty stepped down a bit, Tweet Button Added at the Score Screen.

v1.0
Game Uploaded, Supported Kong API

Komentarze

0/1000
LesuneFrost avatar

LesuneFrost

Nov. 30, 2011

59
0

"Less chance to encounter dragons." I'm not sure that worked, as i had just killed one, and an armorshop later and there was a second dragon. He proclaimed that i was tasty.

Apolluna avatar

Apolluna

Nov. 24, 2011

5082
86

Rather than have starting gold, you might consider having encounters give additional gold based on your level. Also, it'd be fantastic if your equipment visually changed as you upgraded to give a better feel of progression than currently exists. Good work so far!

drokly avatar

drokly

Nov. 24, 2011

3959
85

This is a great concept for a game. I would like to see some sort of bonus for you character for gaining levels though, instead of just score. Like maybe the starting gold increases per level, or equipment, or even just some basic stat increases. That way instead of having to rely solely on luck to complete the game, someone could grind their way to the same goal. I would love to see how this game turns out after you've taken some of the player input into consideration and work out the rough edges. Fantastic game, keep up the work, and when you're done tweaking this one to near perfection, then get working on the sequel! It's rare to find new games these days with such raw potential and it's exciting to find one. Thanks!

Mintsphere
Mintsphere Deweloper

We do have a sequel (or extension game) in mind, seeing the players' feedback and the experiment itself goes even better than our expectation. And lots of ideas posted in this boards too!

kirbopher avatar

kirbopher

Nov. 24, 2011

3535
88

You should get some bonus apart from the score when you level up or some bonus when you get an archievement =3

ChicoTripa avatar

ChicoTripa

Nov. 24, 2011

3445
101

when you lvl up you should gain extra initial money, hp damage ... a thing that help the game start

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