RoboTanks

RoboTanks

autor sem23
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RoboTanks

Ocena:
2.5
Data wydania: October 15, 2015
Ostatnia aktualizacja: October 15, 2015
Twórca: sem23

Tagi dla RoboTanks

Opis

Design your RoboTank from 7 different tank types. Select your favorite behaviour, how your RoboTank should react in battle. Collect upgrades in game and sell or equip them from your inventory. Buy new items from shop or upgrade shop itself to get even better equipment! Unlock 10 skills to interact with your RoboTank, or to support it with long range attacks like an air strike. Have phun playing this semi-idle/action game!

Jak grać

Your RoboTank is autonomous, but you can influence its behaviour by your favorite priority chain. As you level up you will unlock 10 skill to support or interact with your RoboTank!

Komentarze

0/1000
DylanW154 avatar

DylanW154

Oct. 15, 2015

1
0

Alright, I made it to level six, and it seems great so far, besides the bug I reported. So I'll pick up where I left off later.

sem23
sem23 Deweloper

Yeah! Have read your bug report. It's a known issue... so I will fix this asap! Thanks for your input & playing!

DylanW154 avatar

DylanW154

Oct. 15, 2015

1
0

I'm a level 4 now, and I'm enjoying the game so far!
Maybe add some form of ascension later in development, in case players get too far.

sem23
sem23 Deweloper

I was also thinking about ascensions and all the other things known from "idle games"... maybe i'll do so, but this would take some time i guess... i'll do my best ^^ thanks for input!

DylanW154 avatar

DylanW154

Oct. 15, 2015

1
0

It's pretty good man! ^-^ Not my choice of music for the gamestyle, but gameplay is great!

rick_slick avatar

rick_slick

Oct. 29, 2015

1
0

It would be nice to have some sort of indication on the equipment tiles themselves what grade (Very Poor, Poor, Normal, Good, Very Good, etc) they are without having to click on each one. Then, a way to sell by grade (maybe I only want to keep the best items, sell the rest, and inspect their statistics more closely.) Also, when you have a ton of items in inventory, scrolling through them bogs the game down (just like Robot Pets)... I assume your procedure/method prints the entire array of items every time the user scrolls... it should just print the visible range, that way the display speed is independent of array size. Not sure if this was intentional design. but if this is an "idle" game, then you need a way to automatically restart even after you lose. Otherwise, great game and much better than Robot Pets in terms of options/items/skills!!

Curgus avatar

Curgus

Mar. 05, 2016

0
5

This is a laggier, bulgier rip-off version of robopet...

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