SHATTERLIGHT: MONOLITH

SHATTERLIGHT: MONOLITH

por CLProjects
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SHATTERLIGHT: MONOLITH

Avaliação:
3.0
Lançamento: September 12, 2026
Última atualização: October 01, 2026
Desenvolvedor: CLProjects

Tags para SHATTERLIGHT: MONOLITH

Descrição

Review our official player protection frameworks here: [Shatterlight: Monolith Privacy Policy]({https://ancillary-proxy.atarimworker.io?url=https%3A%2F%2Fgist.github.com%2FCLProjects-dev%2Fa660d14792766a3cba828ac4c16e08c4}) --------------------------------------------------------------------- Welcome to SHATTERLIGHT: MONOLITH, a high-stakes, dark-synth arcade survival vector experience. It features custom music hand-crafted, Idle mechanics, an never-ending AGING system, and a never-ending Sector Warp System via CHRONO-ASTROLABE MAP! Game scales per Jump, so the further you go, the crazier the numbers go! Features an integrated real-time global multiplayer chatroom lounge to coordinate extractions live with fellow net runners on the grid! CONTENT DISCLOSURE & DEVELOPMENT INTEGRITY: In absolute compliance with platform transparency rules, the developer proudly states that 0% Generative AI tool slop, automated asset generators, or texturing bots were used to build this game. Every single line of source code, 2.5D perspective math framework, UI layout matrix, and atmospheric 72 BPM music synthesizer stem inside this build is 100% handcrafted creative property of the independent developer under CL Projects. This is pure, raw, authentic indie development grit. AI Usage: 0% Generative AI tools were used. All code, design logic mathematics, and music audio files are 100% handcrafted property of the independent developer. Ages 13+ / General Audience

Como jogar

Optimized flawlessly for both classic Desktop systems and Handheld console layouts (including full native thumbstick and bumper calibration profiles for the ASUS ROG Ally):

[ KEYBOARD & MOUSE ]
• Mouse / Touch: Point, Click & Menu Navigation
• Space / Enter / J / K: Acoustic Surge Strike (Timed on Beat)
• Q / E: Cycle Command Tabs (Shipyard, Tree, Reliquary, etc.)
• T or Tab: Toggle Surge Autopilot
• Esc: Cancel / Dismiss / Tactical Retreat

[ GAMEPAD & STEAM DECK ]
• Left Stick: Cosmic Cursor | Right Stick: Scroll Menus
• (A) Button: Select & Interact
• (X) Button: Acoustic Surge & Monolith Strike
• (B) Button: Back / Close Modal / Retreat
• (Y) / Stick Click: Re-center Reticle
• LB / RB Bumpers: Cycle Command Tabs
• View / Back: Toggle Surge Autopilot | Menu: Settings
• Dual-Motor Rumble: Haptic pulses on beat & ±50ms Crits

[ COMBAT PROTOCOL ]
Time your strikes with the music! Landing on the downbeat within ±50ms triggers a 3.5x Critical Lance and erupts a bonus Stardust Gem geyser.

Atualizações do desenvolvedor

2 hours ago

A few things: One- The save-state should be tied to the Account now. If you are a guest, it should stay as a browser. So make sure you use your account. And two: I have tried to turn the “vocabulary” into words that make sense, and there should now be a quick “tip” on the menu when you click it for the first time. Also: I apologize if you get wiped, I had no idea the save state was acting up (I also did not have many people reporting it until today). Let me know, and I’ll keep updating and working to make this right, fair, and awesome!

Comentários

0/1000
Vitalii_DEV avatar

Vitalii_DEV

Sep. 15, 2026

2
0

Too much information from the start... And after a minute or so It starts glitching even on my PC. You should have to update your canvas.

CLProjects
CLProjects Desenvolvedor

Hmm i am sorry about that. What kind of Glitch? I was able to play this on my Phone during testing, i would love to know to try to fix!

BlitzyHawk12 avatar

BlitzyHawk12

Sep. 16, 2026

1
0

Not bad, interesting concept. Odd mix, but works kinda.

CLProjects
CLProjects Desenvolvedor

Its a weird hybrid, but it was unique at the time of making! Glad its working "Kinda" ahahah.

AdamHowell avatar

AdamHowell

Oct. 01, 2026

1
0

Honestly I have no idea what's going on in this game and reading the tutorial only raised more questions. I think a much better idea would be to slowly rollout features to the player and explain them as you do it. Right now I just learned like 20 vocab words specific to your game and have no idea what any of them look like or really do. There's just so much going on and I have no idea what to do with any of it, other than just click buttons randomly and hope for the best.

CLProjects
CLProjects Desenvolvedor

Haah I’m very sorry. I am working on a fix, that will make it “basic” instead.

ZeKreatur avatar

ZeKreatur

Oct. 01, 2026

1
0

How do I select all my ships to make them fly together? (pc)

CLProjects
CLProjects Desenvolvedor

There are hot keys (1-4) or you can click and select them all when in sortie. I will make the experience more streamlined.

ZeKreatur avatar

ZeKreatur

Oct. 01, 2026

1
0

****
The game runs well on my mid-range PC. Wide range of incrementials, a space to explore, a short tutorial.
DEV's please: The game doesn't save my progress, which is so inconvenient.

CLProjects
CLProjects Desenvolvedor

I am fixing that as we speak!