Keep It Powered
por Rob1221
Keep It Powered
Tags para Keep It Powered
Descrição
Colete as baterias rapidamente para sobreviver neste plataforma baseado em tempo. Este jogo foi criado originalmente em 48 horas para a Ludum Dare 46 e depois atualizado.
Como jogar
Selecionar no menu: Espaço ou Enter. Mover: WAD ou setas. Reiniciar: R. Voltar: Esc ou B
Atualizações do desenvolvedor
Update 2:
Fixed bug with power loss on boxes.
Reduced collision box of the no-jump zones.
Adjusted levels 6 and 17.
FAQ
O que é Keep It Powered?
Keep It Powered é um jogo de quebra-cabeça gratuito para navegador desenvolvido por Rob1221, onde os jogadores devem manter a energia em uma placa de circuito para completar cada fase.
Como jogar Keep It Powered?
Em Keep It Powered, você conecta nós de energia aos alvos desenhando fios, gerenciando divisores e garantindo que todos os componentes permaneçam energizados para resolver cada quebra-cabeça de circuito.
Qual é o loop principal de jogabilidade em Keep It Powered?
O loop principal de Keep It Powered envolve resolver uma série de quebra-cabeças de circuito, posicionando fios estrategicamente para levar energia das fontes a todos os componentes necessários.
Keep It Powered possui progressão por fases?
Sim, Keep It Powered conta com várias fases de complexidade crescente, desafiando os jogadores a resolver circuitos cada vez mais intrincados.
Quais são alguns recursos únicos de Keep It Powered?
Keep It Powered se destaca entre os jogos de lógica pelo uso de visualização em tempo real do fluxo de energia e elementos interativos de circuito como interruptores e divisores.
Comentários
dzamie
May. 14, 2020
This is a really good concept, though the timing gets far too tight as it goes along - it can be hard to tell what the intended solution for a level is. A lot of the levels past 10 feel like your room for error is less than a tenth of a second on every single turn and jump.
JoeKherr
May. 15, 2020
This game has none of the character of your earlier efforts. It's one big speedrun where a minor mistake trashes the effort.
Your pure puzzlers are great, some of the best on here. Please go back to those.
Techy4444
May. 14, 2020
Due to the way portal hitboxes work, the end of level 22 is far too inconsistent. Because of the confined space (as opposed to the portals at the beginning of the level where you can simply jump to the left on the initial warp), whether or not those portals at the end "double warp" you (thus ruining the jump) feels like it's ultimately RNG.
Rogerup
May. 13, 2020
Excellent game! Waiting for more Levels. Congratulations for the great work!
Bestsshaman
May. 16, 2020
If anyone is stuck with 18 like I was for ages: Jump left over the button so you're between the button and the battery, then jump over the onto the bridge, avoiding the battery. Jump up to the left and grab the nearest battery, run over to the button and press it then grab the other battery left over. Run to back to the right, collect the battery and jump up to the button in the top right. Collect the battery up there and go back down to the left and then collect the battery in the little alcove to the right before going right making sure you pressed the button so you can fall down where the bridge is. Then collect the battery at the bottom of the bridge. Next, try to dodge the slows and jump with the speed to press the button in the bottom left. If you do this well enough you are also able to collect the battery in the bottom left too, if not you lose. Then jump through the slows and the rest of it the level pretty straight forward.