SHATTERLIGHT: MONOLITH

SHATTERLIGHT: MONOLITH

โดย CLProjects
รายงานบั๊ก
รายงานเกม
Loading ad...
Loading ad...

SHATTERLIGHT: MONOLITH

คะแนน:
3.1
เปิดตัว: September 12, 2026
อัปเดตล่าสุด: September 29, 2026
ผู้พัฒนา: CLProjects

แท็กสำหรับ SHATTERLIGHT: MONOLITH

รายละเอียด

Review our official player protection frameworks here: [Shatterlight: Monolith Privacy Policy]({https://ancillary-proxy.atarimworker.io?url=https%3A%2F%2Fgist.github.com%2FCLProjects-dev%2Fa660d14792766a3cba828ac4c16e08c4}) --------------------------------------------------------------------- Welcome to SHATTERLIGHT: MONOLITH, a high-stakes, dark-synth arcade survival vector experience. It features custom music hand-crafted, Idle mechanics, an never-ending AGING system, and a never-ending Sector Warp System via CHRONO-ASTROLABE MAP! Game scales per Jump, so the further you go, the crazier the numbers go! Features an integrated real-time global multiplayer chatroom lounge to coordinate extractions live with fellow net runners on the grid! CONTENT DISCLOSURE & DEVELOPMENT INTEGRITY: In absolute compliance with platform transparency rules, the developer proudly states that 0% Generative AI tool slop, automated asset generators, or texturing bots were used to build this game. Every single line of source code, 2.5D perspective math framework, UI layout matrix, and atmospheric 72 BPM music synthesizer stem inside this build is 100% handcrafted creative property of the independent developer under CL Projects. This is pure, raw, authentic indie development grit. AI Usage: 0% Generative AI tools were used. All code, design logic mathematics, and music audio files are 100% handcrafted property of the independent developer. Ages 13+ / General Audience

วิธีเล่น

Optimized flawlessly for both classic Desktop systems and Handheld console layouts (including full native thumbstick and bumper calibration profiles for the ASUS ROG Ally):

[ KEYBOARD & MOUSE ]
• Mouse / Touch: Point, Click & Menu Navigation
• Space / Enter / J / K: Acoustic Surge Strike (Timed on Beat)
• Q / E: Cycle Command Tabs (Shipyard, Tree, Reliquary, etc.)
• T or Tab: Toggle Surge Autopilot
• Esc: Cancel / Dismiss / Tactical Retreat

[ GAMEPAD & STEAM DECK ]
• Left Stick: Cosmic Cursor | Right Stick: Scroll Menus
• (A) Button: Select & Interact
• (X) Button: Acoustic Surge & Monolith Strike
• (B) Button: Back / Close Modal / Retreat
• (Y) / Stick Click: Re-center Reticle
• LB / RB Bumpers: Cycle Command Tabs
• View / Back: Toggle Surge Autopilot | Menu: Settings
• Dual-Motor Rumble: Haptic pulses on beat & ±50ms Crits

[ COMBAT PROTOCOL ]
Time your strikes with the music! Landing on the downbeat within ±50ms triggers a 3.5x Critical Lance and erupts a bonus Stardust Gem geyser.

อัปเดตจากผู้พัฒนา

12 hours ago

NEW PATCH//
Hi everyone! I have cleaned up A LOT of the menu, made the Sorties feel more Alive, a proper Tutorial in the Beginning, and less clutter so you have a clear direction on the gameplay and what to do. The Sorties should now feel fun, alive, and proper. And the rewards/loot should be normal now. I also hopefully fixed the scaling, and the placement. Enjoy, feedback is always welcomed!!

ความคิดเห็น

0/1000
Vitalii_DEV avatar

Vitalii_DEV

Sep. 15, 2026

2
0

Too much information from the start... And after a minute or so It starts glitching even on my PC. You should have to update your canvas.

CLProjects
CLProjects นักพัฒนา

Hmm i am sorry about that. What kind of Glitch? I was able to play this on my Phone during testing, i would love to know to try to fix!

BlitzyHawk12 avatar

BlitzyHawk12

Sep. 16, 2026

1
0

Not bad, interesting concept. Odd mix, but works kinda.

CLProjects
CLProjects นักพัฒนา

Its a weird hybrid, but it was unique at the time of making! Glad its working "Kinda" ahahah.

Wraithbone avatar

Wraithbone

Sep. 28, 2026

1
0

Good lord, this game just hits you with everything all at once. It's too much without any sort of guidance.

CLProjects
CLProjects นักพัฒนา

Yeah.. i am trying to find a way without removing stuff, but i may end up removing some stuff. Sorry about that.