Bacteria Simulator II

Bacteria Simulator II

by TehCybernerd
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Bacteria Simulator II

評價:
3.7
推出時間: June 28, 2012
上次更新: June 30, 2012
開發者: TehCybernerd

Bacteria Simulator II 關聯標籤

簡介

The long awaited sequel! Now with so many new features it hurts.

To those of you who enjoyed the last one, I apologize for making you wait half a year - this should have been done sooner. To those who have no idea what this mess is, it's my attempt at an ecosystem simulator designed to model the dynamics of population growth and decline. Basically it's a rather complicated sandbox.

There are now 7 different cell and pseudo-cell types - detailed descriptions can be found in the Manual on Tab IV. Also, new features include evolution and far too many graphs.

Tab I - Population graphs. These show you total populations of each cell type. Line and bar vaireties.
Tab II - Cell stat averages by cell type. Makes more sense if you read the manual.
Tab III - Individual cell stats. To see an individual cell's stats, change your cursor to selection mode then click on it.
Tab IV - The Manual, featuring somewhat more detailed descriptions of how stuff works.
Tab V - Advanced options. Feel free to play around with these.

Thanks for playing, please vote, comment, share with people, etc. Also let me know if you find any bugs or issues.

玩法說明

Click on the bar on the bottom of the screen to select cells, then click on the green area to drop them on the screen. Lots of sliders, checkboxes and assorted buttons can be used to change all sorts of settings. More detailed instructions can be found in the Manual on Tab IV.

開發者更新

Jul 31, 2012 10:37am

Apologies for late replies to comments. I’ve been without internet access for a week or so, please do continue to ask any questions you may have.

留言

0/1000
random123321 avatar

random123321

Jul. 01, 2012

419
10

i created a stable ecosystem!!!! I FEEL GODLY!

AnnaSofia8 avatar

AnnaSofia8

Apr. 09, 2018

27
0

Day 1 Ecosystem stable. We are thinking of adding omnivores and experiment.... Day 2 So far the omnivores are doing fine. They seem to have arrows to reach onto herbivores/carnivores to eat them. We wonder what will happen next. Day 3 The omnivores are gone. Scientists predict it got instinct while we weren't looking. Day 4. We added Amoebas. They destroyed the ecosystem and they can't be found. Scientists say that they've seen something on the floor that is large and is eating random things on the floor. Day 5 We called pest control and reset the ecosystem, it's stable. Day 6 A scientist's coat was found with traces of yellow slime. We will look into this. Day 7 A thing's out there. The Amoebas have evolved we predict. All we can do is suf...

I was bored :P

Barragor avatar

Barragor

Jul. 18, 2012

216
6

This really is awesome :p It kinda shows how fragile nature is, I can't make anything stable that has more than just herbivores and predators. Original game 4/5

gr1nn avatar

gr1nn

Dec. 06, 2012

183
5

when not being chased herbivors, or at least large herbivors should avoid white space

Ryan1454 avatar

Ryan1454

Jun. 30, 2012

240
8

Omnivores are cool and all, but they either reproduce too fast or kill to much. Just tuning down one would balance this game out majorly!

TehCybernerd
TehCybernerd 開發者

the omnivore class is a tangled mess of less than ideal coding practice, and i really don't enjoy trying to make changes to it. but i'll see what i can do about that.

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