Incremental Target Shooter
开发者 IncGameAccount
Incremental Target Shooter
Incremental Target Shooter 的标签
简介
A very early version of incremental target shooter.
There is a key to give yourself $100, but I will not tell you what 'Zee' key is.
Feedback and suggestions greatly appreciated!
玩法说明
Saving is not yet implemented! This will come shortly. Don't get too invested- not yet at least!
Hold H in-game to see a short help-window.
Feedback and suggestions greatly appreciated!
评论
SkyCharger001
May. 17, 2014
one upgrade whose need becomes obvious after a while, Coin-collection-radius. Comes in handy when most of your coins gets stuck in a cluster of turrets.
shibbysean
May. 17, 2014
Not a big fan of moving to collect coins. Especially in an incremental.
aawood
May. 17, 2014
* A mute button.
* More expensive turrets should generally have more expensive upgrades. Here, the laser turret is cheap enough you don't need to buy any normal ones.
* Hide the unused variables until you're using them.
* More buildings, with synergy between them. How about booster buildings which improve turrets in a range around them, or of shots that pass over? How about having turrets needing power? Anything which gives the player more to do than just wait for money, buy the best turret, repeat.
* If you're going to have shooting in there, you need to do something with that aspect. What if there were bonus targets that appeared or moved, and had to take a certain amount of damage to destroy, or that only certain types of turret would target?
This is a good proof of concept, but you have work to do. Don't give up.
Bill_adamwalker
May. 16, 2014
It needs upgrades for the ship, and some customization options, like different backgrounds and targets.
wompatim
Apr. 08, 2015
the number of shots upgrade is broken