Word of Troy: Odyssey

Word of Troy: Odyssey

开发者 songph
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Word of Troy: Odyssey

评分:
3.2
上架时间: July 24, 2026
最近更新: July 27, 2026
开发者: songph

Word of Troy: Odyssey 的标签

简介

Word of Troy: Odyssey is a word-building tower defense inspired by Homer’s Odyssey and Greek mythology. Merge adjacent letter fragments to forge legendary heroes — Achilles, Odysseus, Hercules and more — then deploy them across dual lanes to hold the line against waves of soldiers, riders, and mythic bosses. Recruit fresh fragments, grow your roster, and defend the Prince all the way to Mount Olympus.

玩法说明

- Drag fragments onto the board to deploy them
- Merge two adjacent fragments of the same letter to forge a hero
- Heroes attack and cast skills automatically — no button-mashing needed
- Tap RECRUIT to draw new fragments
- Protect the Prince — don’t let enemies reach him

开发者更新

45 minutes ago

v8.3 — THE NAMING OF ARMS

EVERY GRADE ITS OWN NAME
Until now a spear was a spear. The plainest shaft in the camp and the one that took Hector both answered to Ash Spear, and only the colour of the letters told you which you were holding. No longer. Every arm carries a name proper to its grade, and the ladder runs the whole way up:

· Ash Spear, then Stout, then Fine, then Master — the work of better and better hands
· Pelian Shaft — ash cut on the slopes where the centaur taught
· Spear of Peleus — Chiron shaped it, Peleus carried it, and no other hand could lift it
· Doom of Hector — it found the one gap in his armour, and has not forgotten the way

Every weapon climbs a ladder of its own, and the descriptions climb with them. No Mythic arm calls itself plain any more.

A FIFTH ARM
Heracles has always struck with a club — his own skill says so. Until now he said it while swinging a bronze blade. There is a club in the camp at last: Oak Club, which becomes the Wild Olive, then the Nemean Cudgel, then Twelve Labours. It brings a trait no other arm has — SUNDERING SWING, where every blow carries through to the foes standing around the one you struck, in a wider ring at every grade.

EACH HAND ITS OWN WEAPON
Ares was carrying a thunder rod. So was Athena. The rod was always Zeus’s, and the others were only standing near him. Every hero now takes up the arm he was drawn holding — Ares his sword, Athena her spear, Heracles and Hector the club — and the thunder rod is left to the two who ever had a right to it.

If you have marched before, you will find some of your heroes standing empty-handed and their arms laid back out on the Armory table. Nothing has been taken from you. A weapon whose bearer has changed is simply waiting to be handed to one it now suits — grade, fragments and all. That Mythic rod is yours to place again, and this time it goes to someone who can truly call the thunder.

A CLEANER ARMORY
The forge no longer lays out twelve empty slots for a man who o

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