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Gateway II
开发者 struma
Gateway II
Gateway II 的标签
简介
The game has a very simple premise: guide the character through a series of rooms. Solve a mini-puzzle within each room to advance.
In the options you can switch on COLOR AID (if you have problems seeing certain colors) and HEARING AID (if you're hearing impaired or don't have audio on your computer).
You'll find Gateway 1 here:
http://www.kongregate.com/games/struma/gateway-i
Check out The Gateway Trilogy here: https://ancillary-proxy.atarimworker.io?url=https%3A%2F%2Fstore.steampowered.com%2Fapp%2F661470%2F
玩法说明
Use your mouse to interact with the environment.
评论
libbysquib
Aug. 24, 2013
So the first thing I did was hit "settings" on the menu and I just wanted to say you, creator, are a fabulous person! While I myself am not hearing impaired or colour blind, I greatly appreciate that you're making this game more accessible to all persons. I'm a huge fan of accessibility
AbbieMulligan
Nov. 10, 2011
WALKTHROUGH4; KEEP IT ALIVE BY PRESSING +
10. When you get to the red light path again, walk out to the other door using the same pattern as you did walking in, but in reverse. Walk out two squares from the right, then back to the first square, then out to the fourth square and back to the third, then out to the sixth square and back to the fifth, then to the other door and it will open.
11. Watch the TV. Put the second videotape in the slot and press the transfer button. When it’s done transferring both clips, eject the tape. Watch the video clips for story and turn off the TV.
12. Enter the second door on the right. Flip the light on and off three times until you see the light in the distance blink three times. Examine the table. Pick up the pen and draw all over the ripped off part of the paper at the bottom. A number will be revealed. (86763454) Pick up the phone and call this number. Proceed to the next room.
AbbieMulligan
Nov. 10, 2011
WALKTHROUGH3; KEEP IT ALIVE BY PRESSING +
8. Use the newspaper on the door, then use the key on the lock. Step out of the way and pick up the newspaper to get the key. Then use the key on the lock and go through the door.
9. There is an invisible path on the ground heading straight out from the door. You can see the footprints under your mouse when you move it over the path. When you walk on the path, it shows up for a brief time, and you have to make it entirely visible. Standing on the standing location just inside the door, click on the farthest point along the path where the mouse still shows footprints. You will walk straight there and display the whole path. Take the second videotape and head back through the living room.
NickDX
Jun. 28, 2010
It's nice to see a serious subject as a theme for the story every now and then...
All the puzzles were very creative and intuitive, except maybe for the color code alarm one (had to use a guide) and the scribble on the paper to get number one, I found myself writing stuff and drawing, but took forever to get that the number was actually hidden there...
Now that I think of it, it all makes sense that the numbers were "pressed down" when she wrote on the upper part of the notepad... genious!
smdsegamariodav
Dec. 07, 2012
I HATED THE FREAKING EYEBALLS POPPING OUT ITS LIKE THERES TOO MUCH SCARY THINGS IN THIS WORLD