Shatterlight
開發者 CLProjects
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Shatterlight
Shatterlight 的標籤
遊戲簡介
Shatterlight is a music-driven brick-breaker roguelite where every strike conducts the room. Catch and redirect the ball through shifting formations as the soundtrack stirs the arena and each brick answers differently. Glass, Vein, Dense, and Echo aren’t just targets—they shape how a run unfolds.
Choose your first upgrade, build combos, and turn each song into a cascade of clever hits. Play Haunt in song-length stages: take your reward, then choose whether to continue. Or let the full mix roll in Marathon mode.
Between runs, return to the Garden. Grow the Tree, shape your Hold, and prepare for the next song.
Keep the rhythm. Break the pattern. Keep the ball alive.
Age suitability: 13+
AI Usage: 0% Generative AI tools were used. All code, design logic mathematics, and music audio files are 100% handcrafted property of the independent developer.
玩法說明
Break the garden. Keep the ball alive. Build combo.
- Move the paddle with the mouse (or the keys you bound).
- Clear bricks. Glass, vein, dense, and echo behave different.
- Cards appear in three-card windows. Pick one. It changes the song.
- First Fracture is your opening pick.
- Combo conducts the music. Let it run. Do not drop it if you can help it.
- Survive the clock. A key can widen the bed.
- Elites hit harder. Treat them like they mean it.
- Death ends the run. Nothing carries except what the journal already saw.
- Open the journal between runs to see cards you have met.
開發者更新
Clarity & Arcade Polish
- Added a searchable Compendium to the title screen and Pause.
- Clearer Heat bonuses, cooling and Crescendo feedback.
- Cleaned up reward and currency decimals.
- Pierce now adds 2 brick passes per rank between paddle bounces, with visible charge.
- Replaced First Strike with First Chain, preserving existing progress. Brick-clicking stays in the title garden.
Thanks for the feedback—keep it coming!
留言
flinks
Oct. 27, 2026
so you destroy some blocks, pick an upgrade and your paddle starts in the middle of nowhere 5ms before the ball inevitable falls. What am I missing here?
That sounds like something i have not encountered before. It should be where the cursor is left. I can put in a fix for that.
CLProjects
Sep. 03, 2026
Hello Kongregate! I am incredibly excited to launch Shatterlight v1.2 under CL Projects. This game was hand-coded from scratch, with original audio loops and music layers written natively in FL Studio to deliver a dynamic rhythm landscape that changes based on your play.
For full developer transparency, modern AI workflows via Grok were used to optimize backend math and clear layout bugs during production. It is a completely authentic passion project.
The rules are simple: Precision physics meets brick shattering. There are no traditional health points. The ball falling completely kills the song, so you must keep the rhythm alive at all costs.
This build is just the initial foundation for our universe. I am currently deep inside the studio sandbox hand-coding a massive, standalone sequel: Shatterlight Rogue. It features an atmospheric twelve-minute progressive music marathon structure, upgrade trees, and deep card synergies. Drop your scores and feedback below! Keep the song alive.
Robmiester104
Oct. 28, 2026
Instead of having to go through More, then Info, and then scrolling through everything.
I am working on those fixes as we speak! You are pointing out things that I did not think was as important, and you helped me realize that. Next update should fix those (Within the next hour, or faster) so you can keep breaking the bricks. And those stages with "WIP" will not be WIP for long. Should be exciting! Thanks for the feedback, i truly appreciate it.
Robmiester104
Oct. 28, 2026
Ah, what's a 7th comment worth, if it's for the sake of the game...
So I found out where you hid the Ability descriptions, including heat. I personally would just have a Compendium of all of the different terms and abilities that you can access on the front page.
Robmiester104
Oct. 28, 2026
Another thing to note (I should really just make a g-doc at this point lol) is that it says you can manually attack bricks, as one of the feats. However, this is really difficult as you can't see where your pointer is unless you are upgrading.