Swarm Simulator: Evolution

Swarm Simulator: Evolution

開發者 ScaryBee
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Swarm Simulator: Evolution

評分:
4.2
推出: October 04, 2018
最後更新: March 06, 2019
開發者: ScaryBee

Swarm Simulator: Evolution 的標籤

遊戲簡介

這是什麼?給螞蟻玩的遊戲?!孵化無數昆蟲,征服宇宙!熱門網頁遊戲全面升級——3D 畫面、新單位、新功能……歡迎回來,這是進化版 Swarm Simulator!

玩法說明

先孵化幾隻無人機,繼續收集肉和幼蟲,擴展到宇宙各地!更多資訊和幫助請參考遊戲內「Swarmpedia」。Swarm Sim 也有 reddit 討論區(http://www.reddit.com/r/swarmsim)——歡迎加入獲取最新消息、討論和回饋。

開發者更新

Dec 7, 2018 8:13am

v1.6.4 – Improvements!

  • New ‘Idle’ mode kicks in after a minute, means Chronomancy can now work while online
  • HFL buffed to work offline
  • Invaders will stop stealing resources if you’re Idle
  • Energy Bugs and Abilities now have separate quantity defaulting

留言

0/1000
whatchernobyl avatar

whatchernobyl

Oct. 05, 2018

239
9

So far so good, but there's one major feature I've been missing from the original.

The original had this really nice QoL feature that made it really easy buy exact numbers of units for upgrades and such. So for example, my next twins upgrade for drones needs 100 queens, so I click it and the game takes me to queens with 100 filled in as the amount to purchase. It then tells me that costs 10000 drones, so again I click that and I'm back to drones with my custom amount set to 10000.

You could also use the @ symbol to buy up to a specified amount which was handy. Overall buying units in this version with precise control is pretty tedious.

ScaryBee
ScaryBee 開發者

Hi, thanks for the feedback ... there were definitely some nice QoL features in the original that just haven't made it into the new one ... yet! v1.4.16 changes some of that (you can now use the @ prefix and can also use number suffixes like 'k' for quick entry) enjoy!

bakultimate avatar

bakultimate

Oct. 08, 2018

172
8

I've jst realised that in tha version the energy income is half of what it was in the original... Even in the original the first rebirths were pretty long because of the spell cast to reduce the rebirth cost, but now it's just ridiculous

ScaryBee
ScaryBee 開發者

There are a bunch of things in this version that buffed progress vs. the original (Elixirs, Gold Bugs, Shards) ... the base Energy/s change was to offset some of that!

sirspikey avatar

sirspikey

Oct. 25, 2018

111
5

would be nice if, when using mutagen, if it said how much is needed before capping it. Like Mutating Lepidoptera only takes 400k before capping at 2x. Put in 56 Qi and still didn't get more then 2x

bakultimate avatar

bakultimate

Oct. 07, 2018

109
6

Basically, just see if you could implement all the QoL (advanced) settings that were in the original game. It's way better to have those tools to make up a strategy.

ScaryBee
ScaryBee 開發者

edit - yet more of the QoL functionality ported over in v1.5.1 - now you can set 2x costs for the upgrade option or 'buy all upgrades' for meat units. Enjoy!

podolakboys avatar

podolakboys

Oct. 06, 2018

164
10

the time estimates seem to be based purely on current production not the production of the production and onwards

ScaryBee
ScaryBee 開發者

Yup, they are ... Easy to make an argument either way on this one, the reason they've been left as-is is because it's kinda fun to see the crazy time scales shrink to seconds as you watch.

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