Incrementown

Incrementown

開發者 arispen
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Incrementown

評分:
3.1
推出: June 22, 2017
最後更新: July 03, 2017
開發者: arispen

Incrementown 的標籤

遊戲簡介

Place buildings strategically to maximize your gold income per second.

Choose and purchase upgrades that will enhance your style of playing.

Spot and click Chests for bonus gold.

Destroy unique obstacles blocking place on map.

Accomplish the goal of destroying The Dwarven Forge.

玩法說明

* click on a place to buy a building
* click on a building to speed up production
* place adjacent buildings to maximize the bonus income (House gives bonus to adjacent Well, etc.)
* purchase upgrades to increase production
* unlock new maps to utilize more building space
* remove obstacles for gold
* click on chests to get bonus gold
* move map around holding left mouse button
* zoom map in and out with mouse scroll
* you can use key "X" for faster destroing

開發者更新

Jul 3, 2017 1:55pm

Update 2.0.0:

  • New map & obstacle
  • Prestige system reworked, instead of flat bonus you get +% Bonus
  • Map and obstacle prices increased
  • Building prices reworked

留言

0/1000
arispen avatar

arispen

Jun. 22, 2017

29
3

Hi guys, I hope you like my new game! Please report bugs via pm, and write your suggestions for future updates in the comments! Thanks!

DaCoz avatar

DaCoz

Jun. 23, 2017

32
4

Good start. lots of potential.
here are my comments
1) game froze and i lost my save when i restarted (either no safe function or no auto save)
2) I feel like building on adjacent maps should provide adjacency bonus (or a greater distance between the maps to better visualize. or even roads between adjacent buildings to better visualize)
3) Upgrades only effect base income for building (good policy but in the description it is unclear) and addition to that income level/building in purchasing window should show the upgraded amount.
4) prestige needs to help more with late game and less with early game. Maybe make prestige act as a % multiplier of current income. and balance that with only increasing prestige amount by the before multiplied income, or having upgrades that cost prestige. either permanent (buy once stays for each following prestige) or must buy each playthrough. either way clearly note which one it is.

arispen
arispen 開發者

1. Game auto-saves every 20 seconds. Plase pm me if you have problem with saves so I can solve this issue 2. I'am thinking about joining all the maps together in a future update 3. Thanks, I will make it more clear 4. You are right, prestige needs to be reworked so it works like % multiplier instead of a flat gps bonus 5. My current plan is to make a smaller update to address smaller issues first and then a major update with redesign and new content /edit: check "Updates" section to see what's implemented in versions 1.3.0 and 2.0.0

DeathMarshall avatar

DeathMarshall

Jul. 07, 2017

4
0

I don't know if this is working as intended or a bug, but currently you earn far less than your GpS when offline and it isn't indicated within the game as far as I can see. For example I was just off for a little over 11 hours with 20k GpS (which comes out to 792m gold). When I came back I had under 60m.

Papachabre avatar

Papachabre

Jul. 07, 2017

4
0

I'd like the ability to either move buildings or sell them for the same price as the last building cost so that I can try builds without being penalized heavily.

furiouscapn avatar

furiouscapn

Jun. 25, 2017

2
0

The spawn rate makes me think that I'm playing 'treasure chest hide and seek'.

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