GRAIDKARUPACHI

GRAIDKARUPACHI

開發者 HelpIMadeAGame
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GRAIDKARUPACHI

評分:
3.0
推出: July 02, 2014
最後更新: July 02, 2014
開發者: HelpIMadeAGame

GRAIDKARUPACHI 的標籤

遊戲簡介

GRAIDKARUPACHI is a vertical arcade shmup with multiple levels, multiple bosses, multiple ships, and multiple difficulty modes.

GRAIDKARUPACHI is all about shooting and flying, but also contains advanced shmup mechanics in its cold metal heart. Enemy bullets become money when defeated, you get additional score and cash by scraping bullets, you can use your special abilities to clear the screen, and use your beam to rip through tougher enemies.

GRAIDKARUPACHI must always be written in caps.

玩法說明

Use the mouse to move, and click+hold to use your beam. Spacebar Activates your special. You can also change the controls.

留言

0/1000
abyssoft avatar

abyssoft

Jul. 02, 2014

17
1

I find the upgrad/shop UI busy and confusing. Ok no magnet -2pts, if you are going to require collecting cash after a kill, magnet collection is a must. 2/5

Malfar avatar

Malfar

Jul. 04, 2014

4
0

Upgrade menu is a bit...um...unwell? I mean, Sometimes I have trouble choosing the ship - I click the helicopter and it takes several clicks to actually choose it.

OmegaGladiator avatar

OmegaGladiator

Jul. 03, 2014

2
0

I only gave it a 3 because the continue game on cruel and main menu options didnt work when the game was completed

SteliosS10 avatar

SteliosS10

Jul. 04, 2014

2
0

walkthrough: https://ancillary-proxy.atarimworker.io?url=https%3A%2F%2Fwww.youtube.com%2Fwatch%3Fv%3DE3L2qw6MQlU

Irasfel avatar

Irasfel

Jul. 12, 2014

2
0

To add to the magnet grumbles, have to say that it's waaaay too easy to just plain old get stuck in a corner. As soon as the mouse moves out of the window at all I'm just stuck and it takes a while to get control back, much like the upgrade window often taking a few clicks to wake up and realize which ship I am picking. This is NOT helpful when you've got this many bullets flying around. Also, magnet or no magnet the coins are just plain hard to see and past the player so fast it's often pretty impossible to even register they are there in time to try to move to them. This is turn places a pretty unfair burden on the less maneuverable ships.

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