Doodle RPG Survivor
開發者 robspan
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Doodle RPG Survivor
Doodle RPG Survivor 的標籤
遊戲簡介
Scribble your way through waves of classroom doodles in this notebook-themed survivor RPG.
Spells auto-cast. You just dodge, survive, and pick upgrades.
- 16 stages from elementary school to university
- 64 unique bosses
- Auto-casting spells with crazy combos
- Tons of gear to loot, upgrade, and stack
Age Suitability
Recommended for players aged 13+.
AI Disclosure
The game’s code and part of the artwork were created with the help of AI.
玩法說明
Move: WASD or Arrow Keys
Open backpack: B
Confirm / reroll: Space
Pause: Escape
Attacks auto-cast. Point-and-click to navigate menus; right-click or drag to equip items in the backpack.
留言
iHappyTimesi
Jun. 19, 2026
Feels like a concept demo, needs some fixes
- a "salvage all" button, the "clear inventory" break feels like it takes an eternity and is so tedious. why can i even get x10 of the same item, it should just auto salvage in that case? Better to have us unlock items permanently, having a collection of items that we can swap and upgrade, instead of treating it like an RPG inventory. Also, it would inspire progression, as seeing tons of items like "??? (unlock at level 3)" is a hook to keep pushing deeper.
- fix scaling, you can literary become "invulnerable" on first run on your first run and can just AFK as you stand there. enemies need sot be MUCH stronger. I should not be able to be this strong this early in the game.
- performance issues, it should not lag this much
- meta progression, something. nothing to unlock = no reason for keeping playing, more levels do not cut it
Black_Claw
May. 15, 2026
The game starts normally, becomes easier, and then gets easier in an unbalanced and somewhat meaningless way. I played the first level, and then it asked whether I wanted to continue after beating the boss. I thought I might as well continue to get the achievements. After a certain point, I did not even need to move anymore. In the first chapter, I got 3 legendary items, reached level 11, and still had a lot of stars left. When I started the second level, I already had a lot of stars, and after seeing that the items did not disappear, I upgraded 4 legendary items to level 100 at the very beginning of the chapter, including the 4th legendary item I had just obtained. The second chapter ended in maybe 2–3 minutes without me even moving. Right now I have 3,974,639 stars, Book level 101, Wand level 101, Amulet level 101, and Aura item level 57.
yeah i had a quadratic function for bonus levels that outpaced the gear cost by too much, fixing that.
paraprotean
May. 15, 2026
Game has potential. One major issue is the significant performance demands, a basic in-browser swarm game should not be lagging like this.
Secondly, the gameplay is trivially easy. There appears to be little to no difficulty scaling in-level: I banked 65k stars on a single extra credit run after the third level, and could easily have acquired more had I not simply grown bored. There did seem to be an uptick in difficulty in the second notebook, but nothing which hindered an effortless run.
It would really help if one could compare the stats of equipped items with inventory items side-by-side. Auto-equip regularly replaces items I want with new ones I do not: "power level" doesn't seem to track with performance here. Also, why aren't enchantments scrappable? It's silly to have to enchant an item and then scrap it to remove an unwanted enchantment from inventory.
Fixing the enchant issue, good idea.
JtheFool
Jun. 20, 2026
After having hundreds of hours on most the major roguelite swarm battlers on Steam, it's nice to play something that's openly OP again instead of another struggle session. Honestly hoping you never fully "fix" the game into being totally like the rest.
Endcreeper
May. 18, 2026
VERY FUN!!! i wish you could customize more (like having all hats be wizard BUT all the rarities are still there