XenoSquad

XenoSquad

開發者 ryzed
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XenoSquad

評分:
4.0
推出: October 29, 2011
最後更新: October 31, 2011
開發者: ryzed

XenoSquad 的標籤

遊戲簡介

3D回合制戰術小隊遊戲,結合RPG元素。重製經典名作《Incubation》。關卡設計精妙,敵人多樣,武器和升級種類豐富。
- 12個大型關卡
- 6種武器
- 5種敵人
- 10種技能

玩法說明

用滑鼠指揮隊員完成任務目標。CTRL+滑鼠可旋轉鏡頭。

開發者更新

Oct 28, 2011 11:56pm

Integrated API.

1 Nov 2011
Updated API integration for better support badges.
Sorry for the deleted saves.

8 Nov 2011
I read all comments and planning to do a sequel.
Many thanks to all!

留言

0/1000
n1cky avatar

n1cky

Nov. 03, 2011

138
0

Please make it so you can skip enemy turn and add a minimap

Uglypie24 avatar

Uglypie24

Oct. 29, 2011

1775
52

You should still be able to view a units status when he runs out of AP.

dubesor avatar

dubesor

Oct. 29, 2011

2605
108

Good but needs a way to skip enemy turnanimations. Gets tedious after a while.

Zetro200 avatar

Zetro200

Oct. 30, 2011

1742
84

Good old Fire Emblem feel, with guns.
Kidding aside, this is amazing. If this is really flash, this is far above average, with really nice REAL 3D graphics, and a fun play style. After level 2, the scaling starts to fall hard. Levels caping at 8, and a few other things, clip the max play length I think. I would love a sequel or interface-continuation from this, especially one with additional story.
In this one, I just feel like we're the sewer clean up crew, what with all the manholes, mutants, platforms on dirty water, and barrels of ill-disposed-of radioactive waste.

Serphentos avatar

Serphentos

Oct. 30, 2011

569
30

Completing the game made me realize one thing. I want more. It's a great turn based tactical shooter with good graphics. There are, however, some suggestions i would like to make. (1): Implement a level editor and support so that people can share these with each other. There are other games that allow this and it keeps the games enjoyable for a lot longer, even after completing the story line. (2): A class system. Maybe while leveling up, you can give them different roles, but at level 8 they all have the assault rifle, maybe 1 sniper, but other then that, there is no difference between them, this isn't necessarily a bad thing, just stating that classes might give the game more dept. (3): When there are no more enemies in the area (or only behind locked doors), maybe it's an idea to drop the AP for walking around. This will speed up the moments when you need to flip a switch or restock on ammo from the boxes. Well thats it. Hope there will be many more like this. Keep up the good work!

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