YORG.io
開發者 yorgio
YORG.io
YORG.io 的標籤
遊戲簡介
YORG.io 是一款關於供應鏈和喪屍的遊戲。你的目標是在夜晚喪屍來襲時建造一個能存活下來的基地。建造防禦塔來保護你的基地。塔需要資源,所以你必須用礦場和處理器建立供應鏈。盡量生存得越久越好——你能擊敗你的好友嗎?
玩法說明
使用 W、A、S、D 移動。你可以在提示中找到建造特定建築的按鍵。升級時按住 Shift 可同時升級所有同類建築,也可用來一次放置多個建築。使用 Q 快速前進(後期關卡解鎖)。
開發者更新
V2.0 was just released! This introduces a skill tree, saving, shield towers, challenges and much more!
留言
Alberan
Apr. 15, 2018
The Wall last upgrade should rebuild itself in the same place, is very annoying keeping constructing and upgrading it every wave.
samalalp
Apr. 23, 2018
5/5. Got to day 100 and then just let my base get destroyed, because it got boring. Having everything on max level reduces the gameplay to simply rebuild destroyed walls. Would love to have more upgrade levels(maybe up to 10?). Still was a lot of fun in the first 50-70 levels
The latest release adds 4 new levels! :)
Asmora
Apr. 10, 2018
@jas11262010, have you played Creeper World? It has a similar gameplay. Less focused on upgrades, as I recall, and more on expansion. And it's levels, rather than ever-escalating survival mode.
ZolanSilverspear
Apr. 28, 2018
Good and fun game. Lacks a lot of advanced design elements. Nothing to do but wait (and rebuild walls) after you reach green base.
The most importing thing in the game is find a spot in the corner of the map with 3 gems 2 iron 2 wood and 1 uranium. The rest simply is wait and win. AI pathfinding is simply stupid. Sees walls and just wants to destroy it.
You can't select a portion of the wall, you can't repair it. It does not auto-reconstruct. After D50 the game becomes click and rebuild wall parts...
All factories produce way more than you require (max no and upgrades). Which leads to you having green base and orange or white factories. You don't need to upgrade them, thus you don't care about them.
The gameplay; build base (at a good point), build gem, build other production and weapons, build a wall around your base, upgrade base, upgrade gems, upgrade weapons, rinse and repeat till max upgrade. Rebuild wall.
As I said good and fun but needs a lot of polishing.
Thanks for your extensive feedback! I know about this, but its really hard to balance. A lot of players are already struggling with the current system, which means that if I would increase the difficulty, I would loose those players. Thinking about making difficulty levels though
KidA1515
Apr. 09, 2018
Very tricky learning curve. The exploding enemies become the main problem after 50, since they hit buildings inside your walls. I wish this could be fixed, but if not, the only way to prepare for it is to build your walls a square farther out.
Try out the new interactive tutorial, it should help a lot :) How do you think it should be fixed?