Blazing Pixels

Blazing Pixels

由 Agilulfo
回報問題
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Blazing Pixels

評分:
3.2
上架時間: September 12, 2014
最後更新: February 13, 2015
開發者: Agilulfo

Blazing Pixels 的標籤

遊戲介紹

Fight your way through countless enemies and different bosses in this minimalist shoot 'em up with upgrades and achievements!

遊玩說明

Left click to fire, M to mute.
(Alternative keyboard controls: WASD or arrows to move, spacebar to fire)

開發者更新

Dec 5, 2014 4:26am

Fixed black screen with white bars (caused by new unity player).

留言

0/1000
Taggy avatar

Taggy

Sep. 17, 2014

4
0

The game is to easy, after just a few levels you can kill all the enemies and get all the money without moving.
due to the limited number of bullets active at one time its not really worth getting all upgrades, screen is full even without the extra guns.
otherwise a fun game.

Agilulfo
Agilulfo 開發者

Yeah, due to the upgrade system your power raises exponentially, while the enemies' stats grow linearly. But because of the engine limitations (could have written a parallel lighter-weight one just for bullets, but meh) you'll max out in power really soon, even before getting all the upgrades (as you've noticed), while the enemies, with an hypothetical exponential growth, would become too strong. Anyway I'm going to try some nice ideas on a less collision-intensive game genre, like a turn-based RPG :D. Thanks for having played my game :)

Barfussmann avatar

Barfussmann

Dec. 11, 2015

1
0

Some of the good combinations of upgrades I found:
I go through the upgrades top to bottom, staring with speed. Nubers markt with an * kann be modified without affecting the result.
3*, 1*, 3*, 1, 30*, 1, 0*, 0, 5 An upgrade to the normal bullets that penetrate bosses and enemys with enormous damag.

1, 8, 1*, 8, 360, 8, 10*, 0, 5 You only need two shots for a level. One at the beginning and one at the boss.

RemiM4 avatar

RemiM4

Sep. 14, 2014

2
1

Watching the particle stream on the final boss is awesome (maxed recourse and piercing). There should be one of the two following suggestions, but not both: Different color for enemy bullets, it looks way too much like money, or a Magnet upgrade so I don't have to ram enemy money by accident to collect my cash (bad magnet at first, hit more bullets by accident, better magnet, do it less). This is especially important since when you have fragmentation and recourse and piercing and retarded rainbow bullets, it's so hard to see anything, so a magnet would be helpful. However, if you just change enemy bullets to typical red, I'm sure it's less programming and solves the issue.

Agilulfo
Agilulfo 開發者

Done. Thanks for your feedback :)

darkrowan avatar

darkrowan

Sep. 13, 2014

2
2

Why put weapons at 1000, while health and speed at 30 for a start? If anything, you are in a more desperate need of firepower than HP/Speed.

Agilulfo
Agilulfo 開發者

Because the early credits should be spent on the "weapon" tab and later on you'll replicate those upgrades on more weapon mounts.

Barfussmann avatar

Barfussmann

Sep. 14, 2014

1
1

The best game i have play for a long time. Its make so much fun.

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