Rogue Fable III
由 Justin_wang123
Rogue Fable III
Rogue Fable III 的標籤
遊戲介紹
Rogue Fable III 結合了經典 Roguelike 的挑戰、戰術與策略,以及現代化介面與圖像。設計上可於一小時內通關,但每次遊玩都有豐富變化。遊戲特色:
- 9 種基礎職業,可在遊戲中多職業發展
- 6 種技能、65 種天賦、42 種能力自由搭配
- 13 個獨特地城分支
- 110 種怪物,各有能力、行為、強弱點
- 140 種可收集道具
Rogue Fable III 正持續開發,未來幾週會有定期更新,之後將登上 Steam 搶先體驗。感謝所有測試者的協助,沒有你們就沒有這次發行!我們用 Discord 群組討論回饋、BUG 與遊戲話題:https://ancillary-proxy.atarimworker.io?url=https%3A%2F%2Fdiscord.gg%2FuC9m5wU
遊玩說明
- Shift + 點擊角色可進行長時間休息。
- 可用數字鍵區移動。
- 1、2、3、4 等可快速施放技能。
- [a] 切換鍵盤瞄準模式(可用數字鍵區移動游標,適合遠程攻擊)。
- [w] 切換當前武器與上一把武器。
- [e] 自動探索。
- [tab] 自動攻擊最近的敵人。
- [q] 用快捷武器自動攻擊。
- [esc] 取消技能、道具並關閉選單。
- < 和 > 可快速移動到樓梯,或在樓梯上上下樓。
開發者更新
After 3 long years of development, the full version of Rogue Fable III is finally released and available on Steam!
https://ancillary-proxy.atarimworker.io?url=https%3A%2F%2Fstore.steampowered.com%2Fapp%2F956450%2FRogue_Fable_III%2F
留言
WalrusBites
Dec. 06, 2018
Why don't our mages have resistance their native element? Going up against fire-based enemies as a fire mage weakens your damage output, but theirs seems to stay the same.
p0tatoe
Dec. 04, 2018
I feel that getting a second copy of a tome should give you a talent point or something.
Sanmei
Jan. 25, 2019
Feels more prone to difficulty spikes than the previous game. I never have to worry about HP attrition, just getting pulverized by an unexpected challenge.
clasher235
Dec. 01, 2018
I went down into an optional dungeon, and a fire lizard shot flames at me across a gap. I then went up, and, on the same place, there was smoke drifting up out of a gap in the floor. I'm amazed by the attention to detail.
GIJohnny
Nov. 28, 2018
After finally winning, my main gripe is this: the "treasure" for completing level 4 of the sewers, core and ice caves is pure unenchanted crap. Pretty anti-climactic reward for the epic battles that led there. Is this intentional or a bug? Otherwise, this game is a solid 5/5 stars for me :)
Thanks! That's been on my todo list for awhile, having 'good' treasure in places where appropriate. Same would go in the rooms where there are 3 crystal chests to choose from, it should select 3 'good' and different items to make the choice interesting. Same goes for stuff behind locked gates. So at some future update I'll likely have some sort of generic way of generating 'good' items that takes into account what the player has, mods stuff appropriately etc.