Meteor Crush

Meteor Crush

由 anselmofresquez
回報問題
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Meteor Crush

評分:
2.6
上架時間: July 18, 2015
最後更新: July 20, 2015

Meteor Crush 的標籤

遊戲介紹

You control a futuristic space tank on a far off, desolate world ravaged by mysterious meteors. Blast the meteors and save the world! The whole game is only about 20-25 minutes in length so everybody can experience the whole story. But I will warn you, it's fast-paced and very unforgiving.

遊玩說明

MOVEMENT = LEFT/RIGHT ARROWS or WASD
SHOOT = SPACEBAR
PAUSE = ENTER, ESC or P
CONFIRM = ENTER

留言

0/1000
Myrakaru avatar

Myrakaru

Jul. 19, 2015

1
0

Nice little game. Since there ise no ammo limit, maybe implement autofire... Random weapons was a bit annoying, but it wasn't too hard to avoid "wrong" drops, so I guess it's ok.

anselmofresquez
anselmofresquez 開發者

I have the ammo feature built now, I just need to make power-ups that drop once you've gotten a weapon into refills for it, then the whole issue will be resolved. Hopefully. Thanks for the feedback!

sumptesh avatar

sumptesh

Jul. 18, 2015

1
0

Pretty fun game. To suggestions, the power ups feel overpower with them being unlimited and if you take one hit in the later levels your doomed because the standard gun is not up to the challenge. I would suggest more frequent drops and limited usage (timed, ammo, end of stage, etc...) of each weapon upgrade.

anselmofresquez
anselmofresquez 開發者

That's a really good idea, it solves some of the balancing issues I've been having. Thanks! I have some room on the GUI and I was thinking of ammo for a while now... just wasn't sure.

takahiro avatar

takahiro

Aug. 01, 2015

1
0

I am surprised at last boss.

anselmofresquez
anselmofresquez 開發者

I'm glad, I wanted the end to be a little different. It makes me happy that something unexpected happened for you.

takahiro avatar

takahiro

Aug. 01, 2015

1
0

rank in 7.

Tesseractual avatar

Tesseractual

Oct. 15, 2015

1
0

This is a beautiful game with addictive mechanics and a lovable art style but it has a some dire flaws. Firstly, the beginning is much too difficult for people to easily pick up the game. Also, losing a life a max life when losing a round isn't a good mechanic. It means people will have to restart if they lose too many max lives. If that happens at a later stage, they won't play the game again.

anselmofresquez
anselmofresquez 開發者

What would you suggest as a fix?

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