Labyrinths of Anguish

Labyrinths of Anguish

由 arispen
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Labyrinths of Anguish

評分:
2.4
上架時間: January 02, 2017
最後更新: January 04, 2017
開發者: arispen

Labyrinths of Anguish 的標籤

遊戲介紹

[BETA]
You have been thrown into The Labyrinths of Anguish. Your only hope is to escape it, but first you have to fight and defeat the enemies that have been placed there to slay you.

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Labyrinths of Anguish draws heavy inspiration from games like Dungeon Hack or Eye of the Beholder.
Find your way through the labyrinths and eliminate monsters to grab their loot. Level up your character and equip powerful rare items to survive.
After you gain power, try to match against the strongest monsters - bosses, waiting for you in their chambers.

---

Game features:

# Procedurally generated labyrinths filled with monsters and loot
# Labyrinth exploration, monster fighting and item looting
# Custom RPG mechanics with dice-rolling and turn-based combat
# Total of 15 different locations with lesser, greater and boss stages
# Different labyrinth themes like swamp and forest
# Tons of procedurally generated items in 3 tiers: normal, rare and legendary
# Unlimited leveling of your character with developing attributes in your character sheet
# New game plus: ""Anguish Tiers"": unlimited gameplay with endlessly power-growing monsters (coming soon)"

遊玩說明

Walk using on-screen buttons or WSAD, fight by pressing the "weapon" button.

Open inventory and character sheet with C (or use screen button).

Map in the top left corner shows your current position and your trail.

Equip items by dragging them, drink potions with right-click. You can remove items from inventory by dragging them away.

Find the next doors to enter the next level.

留言

0/1000
Guiltygear avatar

Guiltygear

Jan. 03, 2017

11
0

If the map wasn't absolute garbage, I would probably like this game a fair bit. The fact you have to constantly retrace your steps with such an undiffering environment kind of blows. I'm cool with grinding and all that shit but missing a single opening across the map and having to try to backtrack across the same texture for 5 mintues isn't really.. fun. Otherwise I like the way it plays

arispen
arispen 開發者

Thanks for feedback, already figured out that the map should reveal walls instead of a trail. Will be fixed in the new patch.

qrps avatar

qrps

Jan. 15, 2017

5
0

Actually pretty nice game, I even killed a boss :)
Kinda frustrating is how enemies can attack diagonally and you can't. And they get stuck behind a corner and you need to approach them knowing they get first blow anyway....

arispen
arispen 開發者

Thanks. About both issues: enemies will get a patch :)

FHL88 avatar

FHL88

Jan. 03, 2017

3
0

I got pretty far (l2, 15 xp) but couldn't figure out how to approach the enemies without letting them get the first hit, so I ran out of hps and healing potions. Still, not bad. Teensy bit aggravating that I got a "magic item" sword that didn't have +attack. =)

arispen
arispen 開發者

You can click attack to pass your turn, the potions will get a boost in the next patch. I will also fix item so every item always give the basic stat apart from bonus ones.

Andromansis avatar

Andromansis

Jan. 10, 2017

2
0

Good first effort. What game(s) are you using as your inspiration here?

arispen
arispen 開發者

as I mentioned in the description: Dungeon Hack, Eye of the Beholder. Also Might & Magic, Dungeon Master, Ultima Underworld, Legend of Grimrock :)

ichbinsehselber avatar

ichbinsehselber

Feb. 09, 2017

1
0

when the monster is behind the corner it is possible to lure it out by going to the far side of the wall. If you do it right you can still land the first blow

arispen
arispen 開發者

yep, known bug, thanks

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