PuzzIdle

PuzzIdle

由 joopoofoo
回報問題
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PuzzIdle

評分:
2.7
上架時間: April 25, 2016
最後更新: May 01, 2016
開發者: joopoofoo

PuzzIdle 的標籤

遊戲介紹

Over 300 logic puzzles of various types. Hire others to solve puzzles and earn money while solving puzzles yourself.

遊玩說明

Solve Puzzles, buy upgrades.

開發者更新

Apr 26, 2016 2:35pm

4/26 Updated to fix a few puzzles and Hitori achievement

留言

0/1000
myAlex avatar

myAlex

May. 01, 2016

22
0

Hitori #27 can't be solved.

deaglecrits avatar

deaglecrits

Apr. 26, 2016

20
0

All of your games need a picture description as they leave a lot of open questions with no way of using trial and error to figure them out for. Since there is only pass and not pass and no confirmation of a wrong number ( ex: check answer and all the wrong numbers turn red, even if you have to start a new puzzle at this point and can't finish it you can learn were your making mistakes to improve)

joopoofoo
joopoofoo 開發者

Unfortunately something came up, and I wasn't able to do much the past few days. I understand wanting a check answer, it was something I considered but thought too easily abused. Even if it ends the puzzle, a quick screen shot would be able to reproduce it too easily. Unfortunately many of the puzzles don't lend themselves to an instant feedback system. Locking out of a puzzle for failing would mess up the multiplier since it is exponential, losing out on a few of them would lower the max multipler by quite a bit. I'm trying to figure out a solution to this, but the setup doesnt lend itself to this system well.

qedrakmar avatar

qedrakmar

Apr. 26, 2016

12
0

The puzzles are fun, but what I really like is the idea of doing something completely other to build money for the idle component. It's not just gambling or "minigames", since it has more meat than the idle part itself. I'd like to see more expansion on that thematic idea in other games...

joopoofoo
joopoofoo 開發者

This was kind of the idea. It was a first attempt at that type of implementation to allow a more active component to the idle games. I wanted to add something fairly simple, that you could do for a few minutes while the idle part runs. It appears that puzzle side went over fairly well, besides a few problems with improperly parsed puzzles, but the idle side was lacking. The good news is, I'm working on beefing up both sides, but I'm not sure if it will be an update or a future game.

TreasuredVoid avatar

TreasuredVoid

May. 13, 2016

11
0

Neighbors #47 can't be solved!

rbd11235 avatar

rbd11235

Apr. 27, 2016

4
0

Mystery achievements don't show how you got them even after you earn them.

joopoofoo
joopoofoo 開發者

All of the mystery achievements require you to actively click something, so it should be pretty easy to tell what you did when you got it. The text doesn't update so that hopefully it wasnt posted immediately in the comments.

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