Fort Destroyer
由 nug700
Fort Destroyer
Fort Destroyer 的標籤
遊戲介紹
A game where you make destructible maps for others to beat by killing enemies .
Grouping:
To increase performance, not every block can have physics enabled at the same time. For this reason, blocks
are grouped together. Each group can have a maximum of 500 blocks. To start a new set, hold left shift
while placing any object and then release. Each block after this will be added to that set. If you
delete the original block, do not worry because upon it's deletion it another block in that set will
be selected as the new parent block. You can cycle through each set by pressing the "page up" and
"page down" keys, which will highlight the set and allow, editing of it. Pressing enter while a
set is highlighted will hide the highlight, but you will remain in edit mode for that specific set
until you use the page keys or use shift + left click to start a new one. It is recommended to keep
each structure in one set for realism. To enable physics for a set, throw a grenade at any block in the
set, which will then be disabled again a few second after.
Saving
From the main menu, press "save/ load". Enter in the name you want your save to be, and press "save". When loading, enter in the same name into the field above the "load" button, and press "load"*.
Sharing:
*-Sharing server being worked on-
遊玩說明
The instructions for my game exceeds 1500 characters, so I've posted them here: http://pastebin.com/eTiGU52F
留言
NintendoNinja64
Sep. 11, 2013
If I happen to destroy anything it lags like crazy, and this is coming from someone who's computer can handle games with much better graphics than this. can you fix that?
japeth123
Aug. 25, 2013
f6 to f8 doesn't work..,
HappyWhippings
Aug. 20, 2013
ok here's a list of my helpful criticism if you should choose to heed it
1. mouse sensitivity is TOO DAMN HIIIIIIIIIGH!
2. what the hell do I do? I clicked this because I was curious and there's a brief 5 minute window in which I decide if I can be arsed with this game anymore. Having instructions so long you had to paste them elsewhere is BAD. Just have the controls in the window and a brief list of stuff we can do and let us figure it out.
3. character movement smoothing = bad. turn it off please it's hard enough to move around with the sensitivity so high (sensitivity of 2 is good, not 20)
4. have a instant play button of some kind on the initial welcome screen.
Something the user can just click to instantly get in the game, load a random level or whatever.
Good concept though, interesting to see how this turns out :)
Diabatic
Aug. 18, 2013
An interesting idea, and the core gameplay is fairly well executed. However, the overall lack of polish and lack of attention to detail is obvious in every facet of the game, making Fort Destroyer difficult to recommend in its current state.
Thanks for the feedback. Polishing the game is something I will work more on once I finish the map sharing server.
BigMij
Aug. 17, 2013
all I can do is spin in a circle :(