Word of Troy: Odyssey
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Word of Troy: Odyssey
Word of Troy: Odyssey 的標籤
遊戲介紹
Word of Troy: Odyssey is a Greek-mythology lane battler where you literally spell out your legends: recruit word-tile soldiers, and when hero fragments land side by side on the field they fuse into legends — PER + SEUS becomes PERSEUS, and shared fragments like SEUS can instead complete THESEUS or ODYSSEUS.
You and an AI commander each defend a mirrored battlefield. Waves of satyrs and cyclopes march the mountain paths toward your little Prince; every enemy that slips through costs a heart, and the first side to lose all three hearts is defeated. Earn bread from kills, merge identical soldiers to rank them up, dig new ground with shovels, and unleash hero skills — Zeus chains sky lightning, Odysseus fires a piercing shot. Between battles, bargain with the Mysterious Merchant, spin Hermes’ lucky wheel, and fill your armory with ever-fancier weapons. A match takes 3–8 minutes.
Transparency: this game was created with AI assistance — its code and artwork were produced with the help of AI tools.
Recommended for ages 13 and up.
遊玩說明
GOAL — You and the enemy commander each guard a little Prince with 3 hearts. Enemies that slip past cost a heart (bosses cost 2). Lose all hearts and the battle is lost.
RECRUIT — Tap RECRUIT to spend bread on soldiers and hero fragments. Bread comes from kills, so keep fighting.
PLACE & MERGE — Drag tiles from your camp onto light squares. Two identical soldiers of the same rank merge into a stronger one (up to rank 4). Shovels dig dark squares into new ground.
SPELL A LEGEND — Hero fragments fuse when placed side by side: PER + SEUS = PERSEUS. Shared fragments open choices — SEUS can also finish THESEUS or ODYSSEUS.
HERO SKILLS — Heroes charge skills through kills. When a hero glows, tap to unleash: chain lightning, piercing shots and more.
SOLDIERS — AXE hits hard up close, SPEAR holds the middle, BOW shoots far and fast, RIDER strikes two foes at once.
BOSSES & BEYOND — A boss arrives on wave 6, then every 7 waves. Win to earn stars, rise in rank, unlock new maps, collect weapons in the Armory, and meet the Mysterious Merchant.
開發者更新
v8.3 — THE NAMING OF ARMS
EVERY GRADE ITS OWN NAME
Until now a spear was a spear. The plainest shaft in the camp and the one that took Hector both answered to Ash Spear, and only the colour of the letters told you which you were holding. No longer. Every arm carries a name proper to its grade, and the ladder runs the whole way up:
· Ash Spear, then Stout, then Fine, then Master — the work of better and better hands
· Pelian Shaft — ash cut on the slopes where the centaur taught
· Spear of Peleus — Chiron shaped it, Peleus carried it, and no other hand could lift it
· Doom of Hector — it found the one gap in his armour, and has not forgotten the way
Every weapon climbs a ladder of its own, and the descriptions climb with them. No Mythic arm calls itself plain any more.
A FIFTH ARM
Heracles has always struck with a club — his own skill says so. Until now he said it while swinging a bronze blade. There is a club in the camp at last: Oak Club, which becomes the Wild Olive, then the Nemean Cudgel, then Twelve Labours. It brings a trait no other arm has — SUNDERING SWING, where every blow carries through to the foes standing around the one you struck, in a wider ring at every grade.
EACH HAND ITS OWN WEAPON
Ares was carrying a thunder rod. So was Athena. The rod was always Zeus’s, and the others were only standing near him. Every hero now takes up the arm he was drawn holding — Ares his sword, Athena her spear, Heracles and Hector the club — and the thunder rod is left to the two who ever had a right to it.
If you have marched before, you will find some of your heroes standing empty-handed and their arms laid back out on the Armory table. Nothing has been taken from you. A weapon whose bearer has changed is simply waiting to be handed to one it now suits — grade, fragments and all. That Mythic rod is yours to place again, and this time it goes to someone who can truly call the thunder.
A CLEANER ARMORY
The forge no longer lays out twelve empty slots for a man who o
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