So, let me get this straight... The quest reward cards cannot be crafted to increase their power. So, once you've acquired a playset of them there's absolutely no benefit of earning quest reward points any more. Great design choice there /sarcasm
Hi Acebladewing, the expert version of these cards will eventually be created, it shouldn't take long. You could anyways buy Chests with your Quest points or save them for future updates, that's totally up to you!
It would be nice to be able to lower the spawn rate of a group you've upgraded. Sometimes, having too fast of a spawn rate actually slow down the farm rate due to clumping, so it would be nice to be able to reduce it to help spread out the locations.
Hi Ace, this topic has already been discussed on AsSto's reply a few minutes ago, basically there's not much we can do about that, but let me copy-paste the chunk of our reply that was regarding the Auction House here:
"1 - Regarding the cards trading, we know the AH is expensive, the way it is now is the only way possible for us to control the amount of trading done in the game, I'm hoping you guys understand that we just can't set the AH free of cost (like a conventional AH), we need some sort of income to keep developing stuff for our games. On the other hand we do give some tokens free every week as a reward for logging in on a daily basis." Hope this clarifies a little why it's working the way it is.
Game is good overall, but dungeons are garbage. Especially the nature one. You have a limited health pool with no way to block fly, crush, and sneak damage. It's not fun.
Hey Ace, thanks for playing the game and specially for taking your time writing a comment. We would love to hear some actual suggestions such as, what would you change to make the dungeons funnier? You think that having cards with those abilities you mentioned would make the dungeon more enjoyable? Anyways, we are currently reviewing the difficulties so that's something that will be definitely changed on the next build of the game. Cheers!
Very slow. Idle games are already on the verge of boring when they're not taking forever to progress. You need to improve upon that to keep new players.
Thanks for your feedback! Over the last couple of days we have added numerous improvements for the early game: Unlimited clicks/mana before Infinity 1, bosses drop lots of gold when cleared, item pack drops from boss clears and player level milestones, improved gold gain from cards, and more :)
Hi Ace, thank you for telling us your opinion. Probably our game is not one of the most innovative on the market, but trust me, our first intention is not to grab cash to the users, and we are here to improve the game and try to make it better. We need to give to the users the possibility to enjoy our product and only if they want to spend money on the game. Thanks again!
If you are playing it as commong game then yes, all idlers are boring this way :) But if not, i'd like to hear feedback on what do you think is boring and what can make it less boring for you.
Hi Acebladewing, the expert version of these cards will eventually be created, it shouldn't take long. You could anyways buy Chests with your Quest points or save them for future updates, that's totally up to you!