Another tip: Do not even bother attempting the dungeon & boss raid tier challenges for Light Elf and Rat Person with Tier 6 gear. It is only really possible with Tier 7 gear. So once you obtain Rat Person try to get as many prestige challenges as you can, then come back to Light Elf. Tier 7 gear comes at 85 prestige points.
For beginner players, here is the most valuable tip: This game is all about forge upgrades. You will make progress when you get higher Tier gear (with max enhancement). Otherwise you will hit an unbeatable wall.
Complete as many Prestige challenges as you can with each character, and then restart ("Prestige"). Do this until you get Tier 3, Tier 4, Tier 5, and then Tier 6 gear (where I'm currently at). This game goes up to Tier 7 gear, as far as I can tell.
Another balancing / scaling problem. Around World 4, each individual battle begins taking aeons. This is because HP outgrows damage capacities, so that it takes ≈20 hits to beat a monster (or for it to beat you). The game could be equally challenging, but with battles lasting for ≈5 turns rather than 20.
It is also notable that it is *MUCH* faster to get many collectables (such as the ones required for upgrading / enhacing armor) with offline progress—the rewards you get after being X hours away. Defeating monsters is a terrible way to get some items. This is bad design as well!
Now I get the game... You are supposed to forge, upgrade, and enhance weapons. For this, you require world-specific collectables, which leads you to spend time in a World. Your character Level is not so important, since your stats scale up slowly. Wearables are your way up
Was this game ever beta tested? I'm Level 125 and I cannot beat the World 2 dungeon, whose monsters are at most Level 50.
Also, how come I went from Level 75 to Level 125 from being 12 hours offline? This game seems *intentionally* badly designed.
As far as I can tell, we get ≈2% physical damage increase for every level. (We get +2 DMG, which adds 0.02 to the physical damage multiplier.) Monsters seem to get tougher much quicker than that!
The balancing is so strange. My Level 75 character has difficulty beating the World 2 final boss rush (Level 45). I've also spent aeons in World 2 and have not collected enough red gems to fully upgrade my Tier 2 gear. The game sort of expects you to spend a month in each World? What's up?
The developers cannot be serious. Any serious game would not contain speedrun levels whose feasibility require the initial line-up of moveable objects in the screen, and then not give the player any control of that initial line-up EXCEPT by waiting like an idiot!
I just love the combination of features this game provides: Framerate slowdowns, floaty controls, and pixel-perfect gameplay. I truly wonder why Nintendo hasn't chosen this formula for their Mario games!
This game's character movement is an eternal black mark in the developer's CV. I guess they won't be teaching game design anytime soon! Forever unemployed. Good job!