Tips for the other trainings. ACCURACY: It helps to hold immediately after shooting and, as your combo get shigher up, aiming for a Perfect may ruin your combo, so concentrate on simply hitting the target. DODGE: Dodging at the same moment that Sir Scarow shines is helpful. If the head grows, dodge backwards. If Sir Scarow goes down, jump. If he turns, crouch.
I love the fact that, as you progress through the game, the training you need to do actually gets harder by the simple fact that you need to stay more time and put more effort to get the gains you need. It's quite awesome, to be honest.
The concept is nice, I like the art and the different weapons and pets. What I don't like is that, when you die, nothing tells you that you died except the fact that you're pressing keys and nothing happens. Adding some kind of thing to show that you died (For example, a different color for your kills and deaths in the killer-killed record on the top right). And also a P1 marker to show where you are when you respawn. It can get confusing with too many players. On another note, the plot was too simple and predictable for my own tastes, but that doesn't matters too much.
I think that the main problem is not the controls and the fast pace of the game, but the sheer power of some weapons. For example, in Survival, the AI grabbing a Tazer gun is most times you losing three lives without getting a chance to retiliate. Also, almost all the weapons are 1-hit kill. And that would not be that bad if the enemy suiciding itself counted towars your score. And great part of these powerful weapons have AoE. You could say that most of the game is decided by luck.
Our game is supposed to expand so scroll bars are not necessary, however it may be prudent for us to look into this. Thanks for the suggestion. :)