Thank you for asking. I know that we haven't updated the Game News section lately, but we have been continuing to release updates for the game version. We also have our Facebook page https://ancillary-proxy.atarimworker.io?url=https%3A%2F%2Fwww.facebook.com%2Fcoldcorestudios%2F where we will be working to provide information on future updates for the game. Please let me know if you have any additional questions. I receive phone notifications if you message us on our Facebook page so I should be able to answer more quickly.
Having a way to buy as many upgrades as you can afford with one button would be extremely helpful. Beginning of runs are extremely time-consuming due to having to click through every single upgrade.
I'm thinking about implementing this feature but don't know how to make it useful, because there are a few upgrades that you may want to save for later (for ex. power miner and power clicker). And if you want save some upgrades for later - buy all button is no more useful.
Do you want the dev to actually be forced to listen? Then do this:
A)Enable adblock while on the game page.
B)Do not purchase ANY premium content, whatsoever.
C)Rate it 1.
D)Warn your friends and anybody who likes the genre about the game/dev.
Do this, and the dev may actually be forced to listen and change -he's explicitly stated he doesn't care if people complain currently, which is why you need to hit him where it hurts.
Had a lot of fun with this, until I came back one day, and my save was gone. No biggie I thought, I'll just use my save I had saved away and import that. Nope!Removed the import/export feature to add a cash shop. Not going to waste all that time to get back to where I was again, and DEFINITELY not wasting any money on this - I'd advise others as well, given how the dev treated people with exports.
We really need a way to see exactly what DEF does - because even when mine is double an enemy's attack, they can still do a decent amount, which begs the point of its usefulness.
Defense serves two purposes, first, the square root of the defense is subtracted from the attack of the opponent. If it's below 0 at this point, damage will be zero. Second, the _ratio_ of defense to attack will reduce damage further (to be precise, the multiplier formula is (atk+10 / def+10)^0.9, capped at 0.1 to 4.0). So double defense will reduce damage by about 47% after the subtracted value earlier..
Dungeon rewards need a serious reward increase, or more transparency. Having to spend significant amounts of time and attempts, just to clear a 3300 quality dungeon and not get anything useful out of it, is incredibly demoralizing.
The quality affects the gold rewards (as well as the tiers of the part drops and which relics CAN drop). 2400 is well into tier 2 part drops, so you can see up through iron on the most common treasures. (Very rarely, you might even get a mythril part drop)
It's based on the treasure quality of the dungeon. I'm not going to give out exact numbers (as they'll probably be tweaked as I balance it out), but most players are in drop tiers 1-3. "Rare" and "Legendary" treasures will boost your drop tier by 1 and 2 respectively, so you can get drop tier 5 stuff even in a drop tier 3 dungeon (extremely rarely however...) Rares are a bit more common however. Basically, if copper stuff stops dropping in your dungeon, you've hit drop tier 3.
I really wish the T8 Archer artifact wasn't so obscenely worthless, IMO, the T8 uncommon should have crit dmg/focus regen + attack & the artifact should have that + the crit chance. It makes no sense that the T8 uncommon is literally better than the T8 artifact for archers.
Yeaaaaaaaaah, the newest updates punish people EXTREMELY severely for actually doing NG+, since we can't even REMOTELY hope to quest enough, or even get to the orbs in the first place. Kind of disappointed, will have to put this on the backburner until more updates come out to rectify this problem, sadly.
Hey Cheeze. Check your private messages, ill fix that right up.