If anyone wants to disable accidently highlighting text in this game do this. Open browser devtools (f12 in chrome). In the console paste this and press enter, document.getElementById('game').style.userSelect = 'none'
So from my last comment about drop rates it seems they didn't nerf them, but there is a bug where if you click on a drop you need and it says what levels it comes from, that is inaccurate. However, if you go through the levels and look at the drops, that list seems to be correct although more tedious to find what you need.
So the other day I was able to get the tier items every time and make progress. I come back after a few days and now i spend all my energy and get 0 of the 6 items i need. Did the missions change what they give without updating the window that tells you which missions give that item? Or did the drop rates get nerfed to unplayable levels? Because if its the latter I'm gone.
Hi! Thank you for playing the game!
Tiers indeed have an impact over characters stats. But the system will change a little bit in future versions, so they feel better.
You can always join our discord to report any issues or any feedback you may have: https://ancillary-proxy.atarimworker.io?url=https%3A%2F%2Fdiscord.gg%2FGxbaNKUZ
I hate the bosses that cannot be attacked, I got through a couple somehow with no explanation on how to make them attackable, but then Bauer then Lier I killed his whole deck and still was full health with a lot of creatures unable to attack, and then we both have no cards to draw and i lose?
So gear update was nice last night. I got a bunch of at first, then very slowly, then almost none over night, then 1 this morning, and nothing for about 11 hours now. Not sure what the issue is
There was a patch to fix Gear disappearing please make sure you refresh 1.13.00 is highest version currently. Otherwise gear does slow down as you collect them. More ways to Gain Loot chance and new types of gear will be added in time though!
The durability of everything is WAY too low. Stuff breaks most of the time before you gain enough supplies to cover repair or craft costs. The game takes the annoying features from other games and adds as many of them as they can in here. I feel that the developer mindset is not how can I make the game more fun for the player and reward their time, but instead a dev versus player attitude where you keep punishing the player because you're on opposing teams.
You need supplies to progress, but also just to keep enough gear to fight, but the drop rates are too low and random to do both. Then you combine that with a tough space management system, a common and widely hated energy system, and timed re-entry of areas, of which are random in that they might not even have what you are looking for.
I'll get it a few more levels to see if unlocking the next warehouse box eases my troubles any but I have a feeling I'll be too annoying to play much further.
1 major bug you might be working on has to do with the different queues for each crafting station. For me, it is different each time I load the game. Some of the stations show only items they are crafting, others show items from other stations in addition to their own.
More frustrating, is the requirements like crafting X of a previous item don't update until you visit the station where you crafted that item. For example, if I need 10 of the previous swords to unlock the next, and I start crafting 5 in 1 station and 5 in another, the count will only update on the station I'm crafting them at until I visit the other. If I'm at a 3rd station not crafting those, then it never updates. Even if they were done I would have to enter the 1st station again to drop the requirement by 5, and then the 2nd again to actually unlock the next sword. This is only happening for the craft x previous item requirement, the generic craft x whatever requirements seem to update normally.
Can we get some options on lowering the visual effects on battles? Also, survival mode is rather boring just sitting there beating levels I know I can beat, waiting for 1 I can't. A couple of suggestions can make this better. You could let us start at a certain wave, say half of our max or something. You could also change it so that it scales faster with better rewards per level. for example you could leave wave 1 the same but make wave 2 as hard as wave 5 and give the rewards you would get for passing 5 levels on the current system. This would make it go faster. Alternatively, you could leave the system the same but let us minimize this screen and go back to crafting while they fight, but lock the equip area until they are done to prevent problems.
Ok, I got past that part. Apparently, you have to hide in bushes and slowly draw them away and run to another bush and fight nothing. Then do that more and more while you barely fight anything... Then it's OVER???? WTF kind of prologue lets you do nothing but run away from everything and ends after 5 minutes. ZERO interest in playing the full version after that bunch of crap.
=( Well, the point was to stealth and attack. To be honest, we didn't thought anybody would just run past everything. In full game that would earn you little to no reward as in the full game - you are a Hunter. So your job is to actually kill those things in one way or another, where here, in Prologue - you are 'just a guy', name Charles.
Regardless - everything you said had been noted. Thank you for your feedback.
Sorry about that. Wasn't intended. Full game has all sorts of tutorials. But don't take it as a excuse. We would like to expand the Prologue but we just wasn't sure will people enjoy it. Thank you most kindly for dropping be. It really means a lot =)
Am I just to watch the whole game and do nothing? Sure, I can choose a different enemy but no click damage, no upgrades, no rebirths, no items, no party members or anything to actually do in the game. Nothing! 1 star
Ok, level 80 was tough. I'm not sure if i can post links in comments so just replace the 3 dashes with dots, here is my solution. "i-imgur-com/wY0xm8v-png". Numbers are the moves 1-26 along with direction arrow.
Story is ok, gameplay is annoying as can be. The get hit and start over mechanic sucks. You can make good puzzles without the punishment aspect. Didn't get too far for fear the rest of the game is the exact same way, if not then maybe dont start off the the part that sucks.
@Samoht Gnir, If you mean the up down one, there are some dots on the opposite wall from those buttons with an arrow indicating the direction and they alternate up down up down...
9² ÷ 2(3) + 24 = 145.5 not 27. I ran up the numbers on the counter until i solved it at 27 then saw that the equation clue was not clickable so I assume you just got that wrong.
Hi! Thank you for playing the game! Tiers indeed have an impact over characters stats. But the system will change a little bit in future versions, so they feel better. You can always join our discord to report any issues or any feedback you may have: https://ancillary-proxy.atarimworker.io?url=https%3A%2F%2Fdiscord.gg%2FGxbaNKUZ