Graphics for some reason use 3 cores(slows down the entire game a lot if you limit it to a single core), internal debug was not disabled and is spamming the browser console, tries to load metrics and gets blocked by browser security... it was quite laggy before 3 years ago with old hardware and with new hardware is better but not by much. i won't recommend.
flash support stopping(flash disappearing) != browser support discontinuation.
You have to thanks Mozilla and google for that.
If you want to continue playing older flash games, you would have need to install other browsers that continue to support flash, or pester the mainstream browser developers to not drop support.
@Samiul13 AFAIK it decreases the chance that the driver would drop out of the race, while bigger speed, aggressive driving and track difficulty increase that chance.
@like21midgets basically for each capacity 0.400 after 1.000 million cc you gain a seat for your car. A seat may play as a multiplier for car points of your car (see "Info" then "Formulas") or as an requirement, ej: for a family car you would need minimum 4 seats.
I am actually getting progress points while off-line, now my game doesn´t save but it´s always restored by cloud with the progress (Chrome and Firefox)
The progress points are added fine here, in case you have a problem that your browser doesn't save your game you can always use online save (just remember to save before closing the game as this is not a very regular save and is quite sparse, and then load it first when starting the game)
Too bad this got ported to webgl from webplayer, it honestly lags now (my fault for using somewhat outdated browser version) and i need to use another browser so it wouldn't :( also it will generally slowdown when you have multiple webgl idles open and that wouldn't happen with webplayer i.e. only webgl slowdowns but not the webplayer, also lockups when loading the game, i know this is my particular problem but i am disappointed that it got fixed when it worked fine.
Specially considering my browser won't drop plugins and other nonsense =.=
Not sure what browser you are using, but I didn't have much choice. I know that the webplayer version worked better, that is why I waited as long as possible for this step, but I could only delay it, not prevent it.
Chrome and Firefox don't support the webplayer version and also the Unity-Engine doesn't support it anymore. Until now I had to use an outdated version of Unity which also had some incompatibilities to the newest version.
@EvilGM i am not a dev but it's a one time deal and they don't grow, as i said to the comment for Aw3som3117 they are situational and usually is best to save them, at least until you get the bonus effect for your gps/gpc so you don't double but quadruple your income. I just finished million challenge at 18 minutes without much shards because of luck but the power clicker bonus is the reason for that, the best way to reach a million from what i found is just upgrade your gpc and don't buy any upgrades for your gpc when it's price is over 200k, so luckily for me i managed to buy a 80k click upgrade and the 100k miner upgrade when a perfect touch spawned, i had like 2.500 per click and with the bonus is jumped to 8000 then i applied the power miner so my original income jumped to 10.500 per click and 31.500 while under effect of the bonus, making my way to a million using clicking more that 3x shorter.
@Aw3som3117 This is as expected because they add your current gps/gpc to your gps/gpc with makes them situational and their correct usage may speed up your million/billlion runs, using them early of course doesn't give you much benefits but if you use them more later you may get very sick bonus to your gps/gpc, do note that these add your current gpc/gps so if your gps/gpc is under a bonus effect of the box then this update add this current gps/gpc to your gps/gpc making your income quadruple and the bonus effect not x3 but x12 of your original gps/gpc.
game working fine, check if unity is blocked in your browser, [game not saving online (crossdomain error) and you are not getting progress points] passes over time. (1-2 days and it happens at random through rarely)
I must say i am very thankful that the developer took time after the update and fixed all the reported bugs, so i am just going to say thanks again for the awesome game.
Not sure what browser you are using, but I didn't have much choice. I know that the webplayer version worked better, that is why I waited as long as possible for this step, but I could only delay it, not prevent it. Chrome and Firefox don't support the webplayer version and also the Unity-Engine doesn't support it anymore. Until now I had to use an outdated version of Unity which also had some incompatibilities to the newest version.