they only wiped/took it offline due to some issues last time, such as free and endless ressources in the cash shop. Now that those are gone, im not expecting any wipe/reset.
i like the game, and i definatly had a tutorial easing me into the game and its functions just fine. Seeing how many did not have it, i guess theres some bug about it which the devs should look into asap. When in doubt, refresh the game and hope it starts up :)
sometimes the servers are a bit glitchy not getting u correctly connected on ur first start. for those only seeing a galaxy overview without a race choice, just refresh untill u see.
quite some fun, but the combat feels anoyingly slow, especially magic.
And a little bug: Writing this comment while i was in combat, i could no longer click on a target after selecting an attack. Had to leave the combat and start it again to make it work again.
planetary raids are bugged for me, when i enter them i just get a emptx map, cant leave or go next opponents. ALl i can do is spawn my fleet and watch them do nothing untill i decide to reload the page as thats the only way to get out if it :/
Hi NarfiNarf, this is a know bug effective a small portion of users. Unfortunately you are in that small group. We are putting up a rush fix either Sunday night or Monday morning.
If u position urself central in Level 18 (cemetry) it can lead to untargetable ranged attacker from the bottom. Rather anoying when u need to get rid of it first but cannot set ur ranged troops to hit them there untill they decide on there own that they wanna target those, which usually means its the last thing alive.
liked it, but its realy lacking some sort of upgrade or progression system. And lvl 25 seems impossible atm, 20 enemy factorys vs 1 of urs, i mean how the hell should one win that one?
would be alot of fun if i wouldnt feel like loosing controll over my character/aim to many times. (lag, perfomance issues, not realy sure whats the problem)
Fun, but could be so much better. Id love to adjust my formation, the position of each soldier AND its form. And autofire is kinda anoying with slow firering guns. Option to shoot manually would be nice, atleast for the main guy.
would make army armor useless nathan. Rather add a button that uses up all possible 1 energy attacks and add a little reward the more hits u can do this way. Like extra cash or damage. Promote/Reward Armor useage. Not make it more useless :)
i was toying around with the endless mode, and damn is it realy never ending? :) got to mob count 2400 but then i was bored watching my towers beat 1500 HP mobs with a few hits. :)
Once u get ur cards upgraded and enough tower with Tower+proliferate+chain+fire and endless mode becomes pretty easy.
for lv 2 tutorial u just need to chain ur spells together. most of the time u want to use chain+ice on that map. first u click on chain, then on ice and when u cast it, u hit 1 enemys with ur chain and all of them get the ice dmg aswell. closer to the end u want to chain 2x chain with ice for the big group. linking ur spells together is all u need, then its realy easy :)
i wasnt able to create a self replicating minefield with traps, but on some maps u can use tpwer+missle+trap+fire/poison to get new traps all the time.
the surround spell is fine actually. its use is limited, but its a nice support spell, especially after u had some growth cards. for example try surround + tower + chain + fire or poison. getting 9 towers that shoot that combo is realy useful on some maps :) And it would become even better if the hand size would increase. imagine a missle+surround and then a nice tower or trap combo :)
something seems odd with the card drops. im at 20 fire and 23 traps now, but i aint gettting anything else, only 1 ice and 2 proliterate. Wondering if its a bug, or if other cards are only supposed to drop on higher lvl missions once they are there.
some balance suggestions:
Poison, Damage over time should increase like the initial damage. (otherwise useless on long maps)
Ice, The miss 1 turn effect isnt worth only doing 50% dmg compared to fier, should add a lasting slow effect, like only 50% distance traveled per turn for x rounds.
Towers, i think u should either reduce the delay between shoots, or change them so that they only shoot when they actually hit something and then go into CD for x rounds.
About the cards on ur hand, i think u shouldnt be able to get the same card twice if u only have 1 of them in ur deck. I guess currently u draw cards with a percentage chance based on ur deck layout, but it can be anoying to only have 1 tower in ur deck and end up with a full hand of towers only :)
i like the game, sad its only 10 levels so far? realy dont need to make em any easier, they are fairly easy already. The last level plays a bit slow, there it needs an option to go to next mob spawn instead of next turn/card. Tower with only fire ice or poison should pick a random target for it instead of just casting the spell right on tower location.
And i think a bigger hand would be intresting, allow for bigger chains, more option but still start with only 4.
Hi NarfiNarf, this is a know bug effective a small portion of users. Unfortunately you are in that small group. We are putting up a rush fix either Sunday night or Monday morning.