The inconsistency is annoying. Sometimes people die when they fall over, sometimes they don't. Sometimes they die when an iron beam lands on them, sometimes they don't.
Nice game. The central mechanic is a bit different than most today, but not unheard of or all that special. However I found the starter level to be quite fun. The only problem is that it seems that the character shifts around on the purple, moving platforms in an inconsistent way. Sometimes I'd get pushed to the edge and jump, but not always.
The art is nice. I like the rate at which I get loot. I really like that premium currency, shards, can be found in the levels. However, the gameplay isn't engaging enough to stay interesting and the dialogue is terrible.
Really cool music. The puzzle aspect is good but actual gameplay was only ok. I enjoyed it for a bit but eventually got a bit bored. I may come back though because I did like it.
Not bad.The only thing that took me a bit was using the telescope a second time when climbing the ladder I somehow made out of small nails lol. Everyone whining about needing to take notes must have never played adventure games. It's pretty standard, though notebooks are nice when they are included.
Modules 1, 2, and 4 were pretty boring. 3 and 5 were a lot of fun because of the color combination. 6 was great because it gave the illusion of rotating a 3D object. However, I had the most fun just playing with the colors to the great music. I was really disappointed that 6 had no music because the rest was really good!
Pretty cool start. I'm interested to play more. The humor is fun but it destroys any creepiness, so you'll have to pick a lane there. Still, the darkside was intriguing, even if it wasn't scary or creepy, so I want to explore more.
Fun game. I like the music too. I wanted to try for the in-game speed achievement but it seems too much luck once you get that fast.
What is the point of the "speed" skill? I didn't notice a top speed cap.
So far I really like this game, as I liked the others. I like the idea of the two color characters, but I don't use them as they don't have any exploratory abilities. Neither does the Monk so he's the only one I'd replace. I love the exploration aspect so not missing something is priority for me, even knowing I can go back and replay a level. My only gripe is that the level cap for equipment is 3, yet the blacksmith still took my money trying to upgrade further.