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Prometheus720's Comments

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Star Runner : Genesis

Play Star Runner : Genesis

Sep. 05, 2015

Rating: 1

What does leveling up even do?

Developer response from FremenCorp

Hello Prometheus720, leveling up unlocks some of the quests. We plan to add other benefits from it in future versions, like ship equipments reserved for high level.

Crusaders of the Lost Idols

Play Crusaders of the Lost Idols

Sep. 02, 2015

Rating: 4

I have to admit, the devs for this game kick ass. They've responded to BOTH of my comments, politely and concisely. If you read this, thank you very, very much.

Developer response from Codename_Enter

You're welcome. =)

Crusaders of the Lost Idols

Play Crusaders of the Lost Idols

Aug. 29, 2015

Rating: 0

Could we have a fix for the bug where you can't use the abilities of the people you have out? Like where you have to switch levels to be able to activate them? It's killing me on boss fights

Developer response from Codename_Enter

Out this afternoon. =)

Crusaders of the Lost Idols

Play Crusaders of the Lost Idols

Aug. 22, 2015

Rating: 9

You have GOT to do something about the resources this game uses. Let us turn off animations like the gold drops and text. That's a killer. Other than that, this game is fantastic and innovative. It brings a touch to the "idle" genre that has never been done before. I'd say this is the most original idle game since Anti-Idle, and that's a real compliment.

Developer response from Codename_Enter

Unfortunately, there's not much more we can strip out to improve performance. It's just the nature of Flash to eat RAM. =( But we're glad you're enjoying the game! =^.^=

The Enchanted Cave 2

Play The Enchanted Cave 2

Jul. 12, 2015

Rating: 1

Pretty sure it's not a good idea to invest in HP. It's a one-time boost to your hit points rather than the multiple-time boost you get from defense. If you get hit 10 times in one life, you're doing better by investing in defense than in HP.

Royal Warfare

Play Royal Warfare

Jul. 21, 2014

Rating: 0

The biggest problem with this game is lack of control. The balancing, graphics, design, everything else is great. But if I can't control my units to do what I want, there is a serious problem. Hold Ground should force units to stay in one place until they are attacked. They should not move whatsoever unless I tell them to or unless they have engaged the enemy and are forced to follow them for a short distance. Furthermore, the player lacks a third attacking option. I can tell my units to attack by clicking on an enemy, and then they will return when he is slain. Or I can tell them to travel to a certain place and cut down anything in their path. But I have no option that lets me target a group of enemies, clear it out, and come back to the starting point. This movement is crucial for assassin teams and rangers attacking priority targets.

Developer response from platon_skedow

Yep, the stop button will be changed in the next update. Looks like players don't like how it's working. Right now it just stops units from moving on their own, but they will try to complete the current movement orders. Also I'm thinking about implementing waypoints system.

Royal Warfare

Play Royal Warfare

Jul. 19, 2014

Rating: 2

Everyone is talking about other stuff, but I think that any dev would love to know that the UI is killer. I really like the way the screen operates. Also a huge fan of the small details, like the backstab and the little info tips on all the enemies. Great game!

Thrones of Fantasy

Play Thrones of Fantasy

Jun. 20, 2014

Rating: -1

It's really unfortunate that upgrading healing can actually get you killed. Apparently it's not activated in auto combat until you can gain the full benefit of the healing. At 50% healing, I get very worried that I'll get 2-shotted and die because your code is stingy with healing. You should let players decide at what percentage they want to heal.

Gun Disassembly

Play Gun Disassembly

Jan. 14, 2014

Rating: 1

This is an incredible game with few gameplay flaws, if any. It's lots of fun and very interesting, and it feels fairly well-designed despite the incredible amount of XP needed to advance to the next gun. I can forgive that and the sometimes-weird English, but may I suggest that you make it a little easier to get the leaderboard achievements by letting us see our top scores for each gun, rated just against ourselves? That would be so cool!

Min Hero: Tower of Sages

Play Min Hero: Tower of Sages

Aug. 05, 2013

Rating: 0

This is a wonderful game, brings back memories of Pokemon. I would like to have an autosave feature that would save every time you changed areas, and I'd sure like to have at least MY minions' stats displayed to me when I hover. Furthermore, I'd like to report some bugs related to gems. I went into the gem gui from the bottom right menu but it didn't show up, it just grayed out my minion's current gem gui. However, I had to click blindly to get out of the thing because it was still actually there. The game also tells me random gem stats when I hover over gem slots, and recently I loaded my save and the game seemed to think I was in the middle of a wall, so I saved and went to the lobby. Stupendous game, just a little buggy.

The Peacekeeper

Play The Peacekeeper

Jul. 13, 2013

Rating: 2

At round 42, I actually make more money for my time by killing one enemy and dying on purpose than finishing the round. The way money is awarded really needs some tweaking, but aside from that this is a great game. The other problem is that if EMP locks a shield guy in his vulnerable position, I still can't hit him.

Strike Force Heroes 2

Play Strike Force Heroes 2

May. 12, 2013

Rating: 11

It really bugs me when people fill up the review section with pointless crap. People, if you don't have any constructive criticism to make, don't post a review, please. Now, my suggestion is to make the volume control operate on sliders instead of on/off switches, because I do want the music, I just want less of it. And perhaps allow us to turn off ragdolls to increase performance.

Arkandian Crusade

Play Arkandian Crusade

Nov. 19, 2012

Rating: 7

If you time it right you can attack the chest at the end of a fight. Just in case anyone feels like beating up a chest.

Dueling Blades

Play Dueling Blades

May. 11, 2012

Rating: 3

The stun kick always seems to have larger range than the circle shows. I would like them to match up, so if you could do that, it would be amazing. I also have trouble with the clash circles. I usually hit the 90s, but every time there is one circle that doesn't stop when I click it, and I blame your 3D design. It would be amazing if you did a top-down view for the clashes so this didn't happen. Thanks.

Hong Kong Ninja

Play Hong Kong Ninja

Apr. 06, 2012

Rating: 0

A great game. The difficulty curve when it comes to bosses is a little off, as I slapped the hell out of everybody but the lightning guy on the roof, and then he killed me in a minute. The normal enemies weren't too hard, or too easy. The weapons were good, but melee ones were hard to use, since one hit from most enemies will make you drop them. The main problem is how long this damn game is. I just beat the lightning guy and I need a break. Can't I save? Nope. Please give us a save function next time.

Versus Umbra

Play Versus Umbra

Dec. 27, 2011

Rating: 6

I don't get what got everyone's knickers in a bunch. I thought the game was amazing, even better than Deathwish. Everything about it was good, except for the gun leveling. It takes way too long to get to level 10, and level 10 isn't necessary on anything but hard, and even on hard, it certainly isn't necessary on every gun. I just wanted to have the coolest shit in the galaxy, so I wasted a huge amount of time to get upgrades just for kicks. Maybe the exp needed should be lowered a bit.

Earn to Die

Play Earn to Die

Nov. 25, 2011

Rating: 0

Am I the only one who felt the urge to punch somebody when they saw the first car?

Toss the Turtle

Play Toss the Turtle

Nov. 12, 2011

Rating: 68

If Chuck Norris had a turtle for a pet, it would be this guy.

Bunny Flags

Play Bunny Flags

Nov. 10, 2011

Rating: 7

I know this game has absolutely beast music, but when my buddy posts a link to a video in chat and I want to watch it, I'd like to have a mute option in the menu. And I agree with Flameonfish. Experience is too hard to get, and if there is a level cap, there is ne need for it.

Wizard's Run

Play Wizard's Run

Nov. 08, 2011

Rating: 2

The Evil Averted Badge wouldn't work.

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