Fun levels, and interesting mechanic. Took me a bit to understand that you can't connect to the original dots.
@vorpalauroch try running up a high slope, and then quickly lowering the slope, you'll get a small bounce (: (took me a while to figure out)
The jumps are too floaty for my taste, it makes it hard to accurately jump. For the brick platforms, it might be nice to add a shake animation before they fall apart, so people can anticipate that. Replay with R or spacebar would be nice too (: Good luck with development.
game is extremely laggy :\ the whole webpage is bugging up because of it. I'm guessing it's using way more resources than necessary for what seems like a fairly simple game design.
Thanks for playing! I'll add that in. I've received that feedback several times now. It's complicated by the fact that up and down are used to climb the grapple hook, but I'll figure it out!
I really like the puzzle designs, and the way the brown sheep handle makes it a lot more interesting than a normal 'push the boxes'game! I would like a bit more intuitive level-selection than the watch though (and maybe an overview of which levels I've completed?). Overall, good job :)!
Thank you so much! Not likely that we’ll develop it further, since the client already paid us and they got what they wanted, but we might develop some of the fun stuff further in future projects.
I really like the concept of finding the optimal path for getting both the toys and the candy, but to me the balls and bears are a bit too random. If there'd be a pause button for the kid, that might make it a bit more enjoyable. Now it just feels like guesswork on when to let him walk. Other than that, good work, nice level designs.
thanks, that's really nice to hear!