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SinisterDesign's Comments

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Thunderstone

Play Thunderstone

Aug. 20, 2013

Rating: 0

This is a good game, but I have one big design beef. The fact that Victory point values among monsters vary so hugely--and that said monsters appear randomly--makes the outcome of matches (particularly matches with more than two players) far more luck-based than it ought to be. There really isn't much you can do when all the high-value monsters get picked before you draw a hand that can deal with them. Dominion has the superior design in this area, I'm afraid.

VVVVVV Demo

Play VVVVVV Demo

Jan. 12, 2010

Rating: 0

I like this a lot--this game requires a good mix of puzzle-solving and reflexes, it moves at a brisk pace, and the challenge level is just right. For those of you making comments about how you wouldn't pay money for the full version, keep in mind that Terry Cavanagh has spent the past two years of his life designing this game full-time with his own money. If you like the game and you want to play more, you should be happy for the opportunity to support the author. :)

Telepath RPG Chapter 2

Play Telepath RPG Chapter 2

Oct. 19, 2008

Rating: 0

"this game can't have badges because it isn't hooked up to Kong API" Not true. I've been waiting for them to give this game badges for a few days short of a year now. :)

Telepath: Psy Arena

Play Telepath: Psy Arena

Sep. 23, 2008

Rating: 0

Hm, that sounds like a bug. Are you sure it was his strength you increased, and not his psy power?

Telepath: Psy Arena

Play Telepath: Psy Arena

Sep. 20, 2008

Rating: 0

Make sure you're not clearing your browser cookies, and that Flash has enough space to keep the save files.

Telepath: Psy Arena

Play Telepath: Psy Arena

Sep. 17, 2008

Rating: 0

Well, it's a good thing this game has a mute button, isn't it? :P

Warlords: Heroes

Play Warlords: Heroes

Sep. 17, 2008

Rating: 0

This is just Achilles with different art. Why do I need to play that game over again as an elf?

Telepath: Psy Arena

Play Telepath: Psy Arena

Sep. 16, 2008

Rating: 1

Move your hero to the topmost square in the room and end his turn.

Adventure Ho!

Play Adventure Ho!

Aug. 22, 2008

Rating: 0

"Same old themes"? This is a game where you fight turn-based battles to save a princess. I hope you were being ironic.

Achilles

Play Achilles

Aug. 22, 2008

Rating: 0

It's too bad I love the Fallout series, or I would have quit playing after 2 minutes and never returned.

Epic war

Play Epic war

Aug. 18, 2008

Rating: 0

This is basically just Bowmaster Prelude with a less enjoyable control scheme.

Duck, think outside the flock

Play Duck, think outside the flock

Aug. 04, 2008

Rating: 0

Very easy, but enjoyable nonetheless. :)

You Have To Burn The Rope

Play You Have To Burn The Rope

Jul. 19, 2008

Rating: 0

I can't compete with a masterpiece like this! Forget Telepath RPG Chapter 3: I'm giving up game design.

Azul Baronis

Play Azul Baronis

Jul. 11, 2008

Rating: 0

I love the idea, but the camera is too close to the action on the battlefield for me to make intelligent decisions about where to move.

Music Catch

Play Music Catch

Jun. 05, 2008

Rating: 0

2,555,051 on my first try. This is a very easy game.

Telepath RPG Chapter 2

Play Telepath RPG Chapter 2

May. 28, 2008

Rating: 0

Hey PeterX, there is a mute button in the Game Options portion of the in-game menu. :)

Super M

Play Super M

Mar. 31, 2008

Rating: 0

Nice, I like it! I reminds me of levels from the original Star Fox.

Drakojan Skies Acolytes

Play Drakojan Skies Acolytes

Mar. 07, 2008

Rating: 0

People, you should really be voting based on how good the game is for its genre. Personally I can't think of a better side-scrolling shooter in Flash. 5/5.

Pojuko 1.1 (Mouse controlled)

Play Pojuko 1.1 (Mouse controlled)

Feb. 18, 2008

Rating: 0

Interesting idea, but it's much too hard to control the direction your character jumps in.

Areas

Play Areas

Jan. 22, 2008

Rating: 0

Not bad! I love the music, and the powerups are very creative. While the controls are a bit clunky, I understand why the author probably chose them: to make this playable on the Wii.

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