Neat concept for a game. Maybe to add challenge, if an area gets over-fished (the population of the native fish to the area) an invasive species gets spawned and need to be fished out before the original species comes back. Of course, the invasive species are near worthless. Something like Lionfish spawning where the sea-bass are supposed to be. Plus the lionfish can do damage also.
That's a pretty cool idea. It probably goes against the constant progression feeling of the game, but mechanically and strategically speaking it's really interesting. It's a neat way of having players consider risk/reward. If they realllly want to continue fishing an area and are up to the challenge, they can milk an area just a tad longer if they're skilled enough.
What a fun game :) For the next one you could put in one way floor tiles, floor tiles you can only go over a certain amount of times and have colors combine to make different goal colors.
These are certainly good ideas on how to bring more complex levels! And they can certainly make it more fun, thanks for the suggestions and for playing! :}
Would be nice if beer mug amount is shown on the tavern screen instead of having to open the get game tokens spot. Maybe have a tavern button pop up on the main screen when you get enough.
Thank you for the reply, I have trouble seeing the green/orange shift in the buttons due to being colorblind. But thanks for considering my suggestion.
Sorry i didn't know Tadnjess! thanks for the suggestion i will have it forwarded to the developers team, it is always constructive to hear some feedback :)
It would be nice if we can get a flag on the city facility button for when something is available. Either highlight the button or put a exclamation point flag on it. Thanks!
hi Tadnjess ! we have already this highlight on the City facility button, like in every menu button in this game default color is green and when you have something to do it turn into orange :)
It would be nice if there was a list that came up showing which tournaments are open. Also, what size rods and how many people are entered, instead of trying to guess what type of rod tournament to go into.
You should be able to re-read your magazines from your backpack. And fixing the friends bug would be nice. I have tons of friends taht play and only 2 random people show up on the bottom of my screen.
Is there any way to avoid the dog? He seems way faster than the player and there is no safe spot to hide from it. Most rounds last about 10 seconds. Seems too difficult for just the first level.
To avoid the dog you can try making sharp turns, as he is a bit slow at turning.
This is currently the only level as it is only a beta at the moment as well.
Thanks for the feedback. I will add it to the suggestion list to consider and we'll see what happens. Though technically the Jeweled chests available for rubies do contain crafting materials.
That's a pretty cool idea. It probably goes against the constant progression feeling of the game, but mechanically and strategically speaking it's really interesting. It's a neat way of having players consider risk/reward. If they realllly want to continue fishing an area and are up to the challenge, they can milk an area just a tad longer if they're skilled enough.