The table doesn't move when nudged, it just makes a weird noise. The bumpers do not move. Targets do not seem to change or drop when hit. No mute.... must I continue? :/
Ants are tough creatures. They would probably get up from most of those shots, especially landing on dirt or sand. It would be a nice feature that after you launch the ant you can walk it around a little to achieve the goal before it starves and dies.
This a pretty cool start to a 'marble madness' type game. There should be a little more background to give one better aspect to the close/far view. A basket at the end of the level akin to a lacrosse goal would also be nice to keep the ball from going past the goal after achieving it. The different balls should do different things like control, speed, momentum, bounciness ect. 3/5
Is there a way to get the mouse wheel to change the weapons? That would be cool. Also having a key to reload before the magazine is spent would be handy also. (Could you make an option also for us colorblind folk to make the enemies on the radar white or light blue to contrast better against the background) Thanks 4/5 so far!
There is no way an average intelligence person can figure this out. (I actually understand boolean math also)
Also with the programming menu I needed to hammer on / off 3 times just to get it come up. (Not sure if this is a glitch or just me not understanding the interface).
With some interface work and a tutorial that walks one through the first stage or two, this might be playable.
So for the moment I can only give this a 2/5 since it didn't crash and it is technically a game.
Steep learning curve at first but I like the game. Couple things will make it more fun tho. Music mute please. Make controls using arrow keys so one can spin it either way. A next up window like tetris would be a cool option also. You could also make a time penalty for trying to place a square on top of a full spot instead of a buzz, but replace it with the color that you fired at it (this will allow for better color combos).
I still think this a cool concept for a skill game. 4/5
Powerups cost too much at the beginning makingthe swarm of robots is almost impossible to destroy. Graphics look way cool. I get this weird lag thing on the powerup menu, but it may just be me.