Having a card counter in the Golf Shop for the Windows, Mac, iPad and iPhone version is a great help! If you're playing the Windows, Mac, iPad or iPhone version. Which we on Kongregate tend not to be.
Ooh, even better! If you encounter an alligator and a hanging branch in the first swimming minigame and you have a tall hat, you lose! That's it! Good bug testing, guys.
Minigames: The game! It wouldn't be so bad if it weren't the same three minigames every single time. Or perhaps if you didn't need to play them each over and over again to progress. On the upside, you can bypass the gimmick of having to train multiple ducks by just training the crap out of one of them.
On another note, buying a tall hat breaks some minigames. You can bypass some floors completely in the ladder jumping minigame, but you'll get stuck in the trampoline game, water tunnel game, and swimming game. I'm impressed that this got badges.
Awesome: Nothing is more powerful than a cluster of guard/shock tower with a load of fire rate towers.
Less awesome: This strategy also causes the game to crawl at half speed nearly immediately.
I wasn't expecting to like this game nearly as much as I did. The mechanics are really satisfying, especially once you start building up a good skillset. The only improvement I can think of is indicating when you gain skill points. It doesn't seem to be tied to anything, so I found myself checking after each battle.
Enjoyable, though it was a bit easy. The gameplay could actually benefit from being slowed down a bit-- you just blaze through enemies in the later levels with no regard for what they are or how to attack them. Also, I can pinpoint the exact moment you ran out of ideas for enemy design.
This game continues the Castaway series tradition of having very polished gameplay with a few major flaws. Using WASD/space for movement and selection, but then requiring the mouse. So close to greatness once more.
Fun fact: If you freeze an enemy right as they leave the screen, they'll become immortal and stop moving from the start position. This will also keep any new enemies from moving past them.
The downside? It renders the level unwinable.
Enjoyable, but I keep having this issue where keys will stop responding. Either I won't move, or I'll keep going in one direction after I stop pressing a key. This is the only game I've ever had this happen in.
This game is ridiculously processor-intensive. Sure, the high-end tanks are ridiculously overpowered, but it's counterbalanced by when the game generates a massive arena that lags the game into freezing up and you've been blasted down a few ranks by the time it unfreezes. Other than Bubble Tanks Tower Defense, this series keeps orbiting "fun" from various directions, but never quite getting there.